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<blockquote data-quote="Umbran" data-source="post: 6276933" data-attributes="member: 177"><p>Well, aside from the particulars of a given ruleset, and the setting...</p><p></p><p>There's an issue of game balance here. We're talking about an adventuring party of two characters. Normally, as a GM I would put other resources at hand. The game is designed to have magical healing at hand, after all. </p><p></p><p>At one end of the spectrum, then: I've been a numbskull and didn't give access to other resources. All that work with the faithful, and not one monk who knows first aid travels along with them? No extra potions as treasure or gratitutde. Nothing. Well, then I'm apt to cut the character some slack, 'cause the situation is my fault. This is cutting the *wife* character some slack, actually - that player should not suffer a loss due to a GM mistake.</p><p></p><p>At the other end of the spectrum: If I wasn't a numbskull, and these players have recklessly burned through all the potions, have lost, been separated from, or had all NPCs die, and yet still he continued to where they are in this position? There's a point where failure to retreat is the player's own fault, and the dice fall where they may.</p><p></p><p>And,t here's all the nuance in between, with varying levels of my cutting them some slack.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6276933, member: 177"] Well, aside from the particulars of a given ruleset, and the setting... There's an issue of game balance here. We're talking about an adventuring party of two characters. Normally, as a GM I would put other resources at hand. The game is designed to have magical healing at hand, after all. At one end of the spectrum, then: I've been a numbskull and didn't give access to other resources. All that work with the faithful, and not one monk who knows first aid travels along with them? No extra potions as treasure or gratitutde. Nothing. Well, then I'm apt to cut the character some slack, 'cause the situation is my fault. This is cutting the *wife* character some slack, actually - that player should not suffer a loss due to a GM mistake. At the other end of the spectrum: If I wasn't a numbskull, and these players have recklessly burned through all the potions, have lost, been separated from, or had all NPCs die, and yet still he continued to where they are in this position? There's a point where failure to retreat is the player's own fault, and the dice fall where they may. And,t here's all the nuance in between, with varying levels of my cutting them some slack. [/QUOTE]
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