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The Power of Prayer
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<blockquote data-quote="Ahnehnois" data-source="post: 6277227" data-attributes="member: 17106"><p>It doesn't have to be. I wanted to ask a real question about a scenario that could happen. If I wanted to ask "is niche protection good", I could have done that, but I would have gotten a bunch of equally abstract and probably partisan replies. By doing it this way, I can't isolate one issue with my scenario and several people have given other rationales for their answers, but I get (hopefully) a more interesting and nuanced discussion.</p><p></p><p>Well, I wanted to ask an all editions question, but yes 4e is fundamentally different in many ways. In this example, the fighter is not merely healing, he is specifically trying to do it divinely, which is neither within his power source nor his class role.</p><p></p><p>True, that's one reason why there's no right answer.</p><p></p><p>Niche protection is part of that issue, in that the gods have to decide how exclusive they want to be about granting miracles and how they want to reward their clergy, but other variables in how the gods behave also affect this scenario.</p><p></p><p>Fair enough. That's probably a legit use under the more abstract 4e mentality, wherein the skill doesn't necessarily correspond with the character applying bandages.</p><p></p><p>It's also a testament how newer editions seemingly keep making stabilization easier and easier. I tried to contrive a scenario in which divine aid was the only way the fallen character was likely to survive, but you're suggesting to me that the math in 4e makes it so the odds are generally not that bad. To me, first aid DCs should be based on how much damage the character has.</p><p></p><p>Given the vagueness of the scenario, it's possible the group travels with a healer who is simply not available right now for some reason. It's also possible that the fallen wife character is a cleric who usually heals him; I did not specify. It's hard to write something like this in a way that explains every possible permutation.</p><p></p><p>I agree, and this is one reason I've gone to spontaneous divine casting, in which clerics pick their spells from a list and don't automatically get healing spells. The association of divine magic and healing is an odd D&D-ism.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6277227, member: 17106"] It doesn't have to be. I wanted to ask a real question about a scenario that could happen. If I wanted to ask "is niche protection good", I could have done that, but I would have gotten a bunch of equally abstract and probably partisan replies. By doing it this way, I can't isolate one issue with my scenario and several people have given other rationales for their answers, but I get (hopefully) a more interesting and nuanced discussion. Well, I wanted to ask an all editions question, but yes 4e is fundamentally different in many ways. In this example, the fighter is not merely healing, he is specifically trying to do it divinely, which is neither within his power source nor his class role. True, that's one reason why there's no right answer. Niche protection is part of that issue, in that the gods have to decide how exclusive they want to be about granting miracles and how they want to reward their clergy, but other variables in how the gods behave also affect this scenario. Fair enough. That's probably a legit use under the more abstract 4e mentality, wherein the skill doesn't necessarily correspond with the character applying bandages. It's also a testament how newer editions seemingly keep making stabilization easier and easier. I tried to contrive a scenario in which divine aid was the only way the fallen character was likely to survive, but you're suggesting to me that the math in 4e makes it so the odds are generally not that bad. To me, first aid DCs should be based on how much damage the character has. Given the vagueness of the scenario, it's possible the group travels with a healer who is simply not available right now for some reason. It's also possible that the fallen wife character is a cleric who usually heals him; I did not specify. It's hard to write something like this in a way that explains every possible permutation. I agree, and this is one reason I've gone to spontaneous divine casting, in which clerics pick their spells from a list and don't automatically get healing spells. The association of divine magic and healing is an odd D&D-ism. [/QUOTE]
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