Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Power of Prayer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 6277262" data-attributes="member: 32740"><p>My reflex response is nothing happens. I am certainly not above making exceptions or just telling rules to take a hike if circumstances warrant it but I don't see anything about the situation as described that merits special handling.</p><p></p><p>If the player wanted a clerics powers then he should have chosen to run a cleric. Yes, I understand he has low wisdom <em>as a fighter</em>. As a cleric stats would have been different, no?</p><p></p><p>Why is there no cleric with them - or no other source of healing? Even assuming all PC's were out of available healing rescources then the question arises why are they still out looking for trouble? If they simply found themselves in over their heads well, that's just part of D&D ain't it? I'm not a killer DM. I give PC's lots of breaks because it's no fun for players to lose characters they really like, but there also comes a time when players are responsible for knowing the stakes are being raised (whether by their actions OR MINE) and step up. Characters die. Sometimes they die permanently. It really isn't part of the game that characters deaths are meaningful. In fact the game pretty well assures that they won't be. It'll just be a random sequence of unfortunate die rolls. Accept it.</p><p></p><p>Why would the player expect circumstances to suddenly change in this instance? You can look at it as a good time to pay off on the characters acts of piety but you can also look at it as an opportunity for the characters faith to be tested. Why are the games existing mechanics and consequences regarding death and healing suddenly insufficient NOW?</p><p></p><p>I do like TerraDave's suggestion of a prayer mechanic where choosing to venerate a given deity would gain a PC some appropriate boon - but the time to institute that is not in the middle of the game.</p><p></p><p>The piety and devotion by the PC in question is what we in the business call "roleplaying". I sort of thought the idea was that you do it because it's fun. It makes the character more interesting and appealing to not just the player but everyone at the table. Why would a player NOW expect some mechanical reward for it? Why would a DM NOW decide that THIS situation merits special rewards and considerations?</p><p></p><p>Nope. Without more justification for those special considerations none are due. Nothing happens. Game moves on.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6277262, member: 32740"] My reflex response is nothing happens. I am certainly not above making exceptions or just telling rules to take a hike if circumstances warrant it but I don't see anything about the situation as described that merits special handling. If the player wanted a clerics powers then he should have chosen to run a cleric. Yes, I understand he has low wisdom [I]as a fighter[/I]. As a cleric stats would have been different, no? Why is there no cleric with them - or no other source of healing? Even assuming all PC's were out of available healing rescources then the question arises why are they still out looking for trouble? If they simply found themselves in over their heads well, that's just part of D&D ain't it? I'm not a killer DM. I give PC's lots of breaks because it's no fun for players to lose characters they really like, but there also comes a time when players are responsible for knowing the stakes are being raised (whether by their actions OR MINE) and step up. Characters die. Sometimes they die permanently. It really isn't part of the game that characters deaths are meaningful. In fact the game pretty well assures that they won't be. It'll just be a random sequence of unfortunate die rolls. Accept it. Why would the player expect circumstances to suddenly change in this instance? You can look at it as a good time to pay off on the characters acts of piety but you can also look at it as an opportunity for the characters faith to be tested. Why are the games existing mechanics and consequences regarding death and healing suddenly insufficient NOW? I do like TerraDave's suggestion of a prayer mechanic where choosing to venerate a given deity would gain a PC some appropriate boon - but the time to institute that is not in the middle of the game. The piety and devotion by the PC in question is what we in the business call "roleplaying". I sort of thought the idea was that you do it because it's fun. It makes the character more interesting and appealing to not just the player but everyone at the table. Why would a player NOW expect some mechanical reward for it? Why would a DM NOW decide that THIS situation merits special rewards and considerations? Nope. Without more justification for those special considerations none are due. Nothing happens. Game moves on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Power of Prayer
Top