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*Pathfinder & Starfinder
The Power of Prayer
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<blockquote data-quote="Aenghus" data-source="post: 6277364" data-attributes="member: 2656"><p>I answered "other" because my answer depends on a huge variety of factors.</p><p></p><p>Partially, I have a disconnect with the scenario, because we had houserules to establish a buffer between 0 hp and death in AD&D and everyone was allowed to stabilise the dying, otherwise the death rate would have been ridiculous (this was also insurance for the party cleric in case they went down). This attitude was grandfathered into more recent editions with skill systems for first aid.</p><p></p><p>Also, past very low levels, in my experience all adventurers have a healing potion or item of some sort stowed away against just such situations. </p><p></p><p>My games are generally high magic ones with active gods, and the answer is seldom going to be "nothing", though it could be "no". At the very least there is likely to be some sort of omen or manifestation which could be from the god addressed. (Partiallly this is a reaction to a prevailing anti-religious sentiment in many rpg groups where<em> all</em> gods turn out to be asshats, and <em>all</em> paladins are fascists)</p><p></p><p>The desires of the players as individuals and as a group are very important factor to me, as this sort of situation in a game,when mishandled in the eyes of the players involved, is the sort of thing that leads to bad feelings, PCs being retired, even players leaving.</p><p></p><p>But there would be a high likelihood that the wife would stabilise, whether it happened spontaneously or due the the prayer may not be answered definitively. I might or might not make some sort of dice roll behind a screen. Outlier results, such as a divine servant turning up to heal the wife would only happen on a very favourable dice roll and probably wouldn't happen without a random element. </p><p></p><p>Conversely if the player wanted his NPC wife to die tragically to set up a personal plotline of turning against his former patron god, I might facilitate this for him.</p><p></p><p>So, it all depends.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6277364, member: 2656"] I answered "other" because my answer depends on a huge variety of factors. Partially, I have a disconnect with the scenario, because we had houserules to establish a buffer between 0 hp and death in AD&D and everyone was allowed to stabilise the dying, otherwise the death rate would have been ridiculous (this was also insurance for the party cleric in case they went down). This attitude was grandfathered into more recent editions with skill systems for first aid. Also, past very low levels, in my experience all adventurers have a healing potion or item of some sort stowed away against just such situations. My games are generally high magic ones with active gods, and the answer is seldom going to be "nothing", though it could be "no". At the very least there is likely to be some sort of omen or manifestation which could be from the god addressed. (Partiallly this is a reaction to a prevailing anti-religious sentiment in many rpg groups where[I] all[/I] gods turn out to be asshats, and [I]all[/I] paladins are fascists) The desires of the players as individuals and as a group are very important factor to me, as this sort of situation in a game,when mishandled in the eyes of the players involved, is the sort of thing that leads to bad feelings, PCs being retired, even players leaving. But there would be a high likelihood that the wife would stabilise, whether it happened spontaneously or due the the prayer may not be answered definitively. I might or might not make some sort of dice roll behind a screen. Outlier results, such as a divine servant turning up to heal the wife would only happen on a very favourable dice roll and probably wouldn't happen without a random element. Conversely if the player wanted his NPC wife to die tragically to set up a personal plotline of turning against his former patron god, I might facilitate this for him. So, it all depends. [/QUOTE]
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