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General Tabletop Discussion
*Pathfinder & Starfinder
The Power of Prayer
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<blockquote data-quote="Wangalade" data-source="post: 6278025" data-attributes="member: 6691437"><p>I think it depends on his roleplaying, and on plot. If you didn't intend for that character to die, then leave it up to the player. if they roleplay a really good prayer, then don't even roll to stabilize, just have her get better. another option is to have the PC be inspired to do a certain thing which will save her life(special way of applying bandages or something), or let the dice decide for the immediate future, and if she "dies" by the rules then have her simply be in a deep sleep/ coma whatever and wake up when he takes her body out of the dungeon, back to the village, after being cared by local healer, etc. granted this is all assuming excellent roleplaying on the part of the player, if the Rping turns out not so good then let the dice decide, or give a small bonus to the roll if the rping is mediocre.</p><p></p><p>Also I don't understand why you need a cleric/magic to stabilize someone who is injured. shouldn't every adventurer have some first aid? that's the whole point of first aid, not to heal anything, but to stop the bleeding, bring them out of shock, or in other words stabilize someone.</p></blockquote><p></p>
[QUOTE="Wangalade, post: 6278025, member: 6691437"] I think it depends on his roleplaying, and on plot. If you didn't intend for that character to die, then leave it up to the player. if they roleplay a really good prayer, then don't even roll to stabilize, just have her get better. another option is to have the PC be inspired to do a certain thing which will save her life(special way of applying bandages or something), or let the dice decide for the immediate future, and if she "dies" by the rules then have her simply be in a deep sleep/ coma whatever and wake up when he takes her body out of the dungeon, back to the village, after being cared by local healer, etc. granted this is all assuming excellent roleplaying on the part of the player, if the Rping turns out not so good then let the dice decide, or give a small bonus to the roll if the rping is mediocre. Also I don't understand why you need a cleric/magic to stabilize someone who is injured. shouldn't every adventurer have some first aid? that's the whole point of first aid, not to heal anything, but to stop the bleeding, bring them out of shock, or in other words stabilize someone. [/QUOTE]
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The Power of Prayer
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