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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Power of Sacrifice
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<blockquote data-quote="Appleseeth" data-source="post: 4677542" data-attributes="member: 72496"><p>A couple of things came to me after making this PDF and reading the comments. Firstly, I was comparing this power to the abilities of the various paragon paths, so in that sense I think it's balanced. Secondly I think the d10 is a fair dice since the PC will not gain the benefit of any implement or weapon. The attack itself is weaker than most weapon or implement attacks on their own, including at-wills. </p><p></p><p>This power is meant to make the PC slightly, but not significantly, more powerful than the other PCs. I think one of the most amazing concepts in this edition is the idea of the economy of actions. If the PC wants to use a standard action to teleport, that's fine, but it doesn't maximize the power and effectivly wastes an action, as opposed to using the feystep laces which is a move action.</p><p></p><p>Also, did anyone else notice the freaking Fireburst Boots, just one underneath the Feystep Lacings. That thing totally outclasses my power, and by level 14. If we were doing the PCs get what they want from treasure hordes, which I don't since I made the Random Treasure Generator, then some PC could already have by level 11. Those boots are sick.</p><p></p><p>Also I plan on working with the player who gets this ability to convey to them that they should act more badass and interesting. Badassness should be able to be conveyed through roleplay, not just cool powers, which everyone has.</p></blockquote><p></p>
[QUOTE="Appleseeth, post: 4677542, member: 72496"] A couple of things came to me after making this PDF and reading the comments. Firstly, I was comparing this power to the abilities of the various paragon paths, so in that sense I think it's balanced. Secondly I think the d10 is a fair dice since the PC will not gain the benefit of any implement or weapon. The attack itself is weaker than most weapon or implement attacks on their own, including at-wills. This power is meant to make the PC slightly, but not significantly, more powerful than the other PCs. I think one of the most amazing concepts in this edition is the idea of the economy of actions. If the PC wants to use a standard action to teleport, that's fine, but it doesn't maximize the power and effectivly wastes an action, as opposed to using the feystep laces which is a move action. Also, did anyone else notice the freaking Fireburst Boots, just one underneath the Feystep Lacings. That thing totally outclasses my power, and by level 14. If we were doing the PCs get what they want from treasure hordes, which I don't since I made the Random Treasure Generator, then some PC could already have by level 11. Those boots are sick. Also I plan on working with the player who gets this ability to convey to them that they should act more badass and interesting. Badassness should be able to be conveyed through roleplay, not just cool powers, which everyone has. [/QUOTE]
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The Power of Sacrifice
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