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General Tabletop Discussion
*TTRPGs General
The Power System, Combat, and the Rest of the Game
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<blockquote data-quote="merelycompetent" data-source="post: 4781770" data-attributes="member: 33830"><p>I am not sure that I agree with everything in your analysis, but I do find your thoughts very intriguing.</p><p></p><p>I think that you are on to something: Cinematic combat and realistic combat are diametrically opposed... in 4E. They didn't have to be.</p><p></p><p>I agree in large part with your analysis. I think it is too early to tell what approach will be taken with 5E - we need more play at Paragon and Epic levels before we can see the problem points in the current edition. I also hope for a middle ground, where game rules aren't jarring me out of the immersion so completely that I decide to walk out on this edition - much like I walked out of the theatre for a certain movie sequel long ago.</p><p></p><p>I'm interested in your thoughts on how this relates to other parts of 4E, and if you have more detailed examples of this effect in combat.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 4781770, member: 33830"] I am not sure that I agree with everything in your analysis, but I do find your thoughts very intriguing. I think that you are on to something: Cinematic combat and realistic combat are diametrically opposed... in 4E. They didn't have to be. I agree in large part with your analysis. I think it is too early to tell what approach will be taken with 5E - we need more play at Paragon and Epic levels before we can see the problem points in the current edition. I also hope for a middle ground, where game rules aren't jarring me out of the immersion so completely that I decide to walk out on this edition - much like I walked out of the theatre for a certain movie sequel long ago. I'm interested in your thoughts on how this relates to other parts of 4E, and if you have more detailed examples of this effect in combat. [/QUOTE]
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