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The Power System, Combat, and the Rest of the Game
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<blockquote data-quote="Cadfan" data-source="post: 4781863" data-attributes="member: 40961"><p>Well, yes. Although I'd dispute whether it takes an optimizer to realize how to use Improved Trip, or how to stack it with another feat that grants a bonus to trip attempts. This seems to set the bar for "optimizer" dreadfully low. </p><p></p><p>It would be better to say that the games you mention obtain variety in tactics through a bluffing mechanism, much like most fighting games, whether electronic or boardgame. This is close to what you're describing here, but is a very different context. Its one that could be translated into an RPG (just as you could have an RPG where combat was resolved through a card game, you could have one that resolves combat through a boardgame fighting game), but it would be tough and definitely strenuous on the DM, since the very concept relies on a competent opponent actively and seriously attempting to defeat you. It would be tough to do that simultaneously versus five players.</p><p></p><p>That's very easy to <em>say.</em> The question, of course, is how to actually accomplish that without creating other negative effects, like a bloat of minutia that must be memorized to properly evaluate and carry out the choices you make.</p><p> </p><p>This isn't the first thread where you've said this. I still have no idea how you expect this could actually be accomplished. Have you ever elaborated?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4781863, member: 40961"] Well, yes. Although I'd dispute whether it takes an optimizer to realize how to use Improved Trip, or how to stack it with another feat that grants a bonus to trip attempts. This seems to set the bar for "optimizer" dreadfully low. It would be better to say that the games you mention obtain variety in tactics through a bluffing mechanism, much like most fighting games, whether electronic or boardgame. This is close to what you're describing here, but is a very different context. Its one that could be translated into an RPG (just as you could have an RPG where combat was resolved through a card game, you could have one that resolves combat through a boardgame fighting game), but it would be tough and definitely strenuous on the DM, since the very concept relies on a competent opponent actively and seriously attempting to defeat you. It would be tough to do that simultaneously versus five players. That's very easy to [I]say.[/I] The question, of course, is how to actually accomplish that without creating other negative effects, like a bloat of minutia that must be memorized to properly evaluate and carry out the choices you make. This isn't the first thread where you've said this. I still have no idea how you expect this could actually be accomplished. Have you ever elaborated? [/QUOTE]
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