Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Power System, Combat, and the Rest of the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 4782273" data-attributes="member: 30001"><p>Whereas IRL combatants confine themselves to seperate 5 ft squares?</p><p> </p><p>There is hardly anything about 3E combat that is realistic and I'm somewhat baffled as to why someone would think it's a simulator for anything (or prior editions for that matter). The flavor text in 4E is as easily ignored as most of the things that happened in 3E. In 3E my high level fighter can dive head-first off of a 100 ft cliff, and get up the next round and run his full movement rate.</p><p> </p><p>In fact, </p><p>> my movement rate never changes unless the terrain does (IRL, people's physical capabilities are not constant)</p><p>> damage never affects my strength, dexterity, etc.</p><p>> poison affects me if I'm "hit" but not "hit"</p><p>> I never make mistakes in judging distances</p><p>> I never accidently hit the guy standing next to me with my sword</p><p>> I never miscast a spell</p><p>> I can actually attack someone first with a dagger when they have a longsword if I "win initiative"</p><p>> I can play out my entire combat round while everyone else stands around and watches me</p><p>> a typical combat is me standing in one 5 ft square and someone else standing in theirs</p><p>> I never drop my weapon unless someone uses some maneuver</p><p>> My weapon never breaks unless someone uses a maneuver</p><p>> My wounds never get infected unless there's some special magic at work</p><p>> I have the same chance of hitting an object with a bow at 10 ft as I have of hitting the same object at 40 ft</p><p> </p><p>And these are some random things that come to mind - I'm sure someone who tried to think about this could come up with a list 10x as long.</p><p> </p><p>I would be really surprised if anyone who hasn't played 3E before picks up the game and says "wow, this is so realistic". There's nothing "realistic" about an adventurer being swallowed over and over by purple worms during his career and yet he's never broken a bone or had to sharpen his sword. What's "realistic" about starting off your career as a 1st level noob, and within a few months you're slaying dragons and diving head-first off of cliffs? How about at getting better at picking locks because you were standing next to a guy that fireballed some orcs? Or you get more powers from your god because you've killed some monsters?</p><p> </p><p></p><p> </p><p>IMO there is no realistic combat in 3E. In fact, I have a hard time saying that's even a matter of opinion. As another poster pointed out, DnD combat has always been designed to determine outcome, and the detail of what actually happened during combat was not a priority. 3E introduced 5 ft squares and other details - but I don't see any reason to treat those things differently that saving throws and hit points were treated in prior editions. I seriously would expect that anyone who hadn't played 3E before would laugh at me if I told them that the system were designed to model realistic medieval combat.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4782273, member: 30001"] Whereas IRL combatants confine themselves to seperate 5 ft squares? There is hardly anything about 3E combat that is realistic and I'm somewhat baffled as to why someone would think it's a simulator for anything (or prior editions for that matter). The flavor text in 4E is as easily ignored as most of the things that happened in 3E. In 3E my high level fighter can dive head-first off of a 100 ft cliff, and get up the next round and run his full movement rate. In fact, > my movement rate never changes unless the terrain does (IRL, people's physical capabilities are not constant) > damage never affects my strength, dexterity, etc. > poison affects me if I'm "hit" but not "hit" > I never make mistakes in judging distances > I never accidently hit the guy standing next to me with my sword > I never miscast a spell > I can actually attack someone first with a dagger when they have a longsword if I "win initiative" > I can play out my entire combat round while everyone else stands around and watches me > a typical combat is me standing in one 5 ft square and someone else standing in theirs > I never drop my weapon unless someone uses some maneuver > My weapon never breaks unless someone uses a maneuver > My wounds never get infected unless there's some special magic at work > I have the same chance of hitting an object with a bow at 10 ft as I have of hitting the same object at 40 ft And these are some random things that come to mind - I'm sure someone who tried to think about this could come up with a list 10x as long. I would be really surprised if anyone who hasn't played 3E before picks up the game and says "wow, this is so realistic". There's nothing "realistic" about an adventurer being swallowed over and over by purple worms during his career and yet he's never broken a bone or had to sharpen his sword. What's "realistic" about starting off your career as a 1st level noob, and within a few months you're slaying dragons and diving head-first off of cliffs? How about at getting better at picking locks because you were standing next to a guy that fireballed some orcs? Or you get more powers from your god because you've killed some monsters? IMO there is no realistic combat in 3E. In fact, I have a hard time saying that's even a matter of opinion. As another poster pointed out, DnD combat has always been designed to determine outcome, and the detail of what actually happened during combat was not a priority. 3E introduced 5 ft squares and other details - but I don't see any reason to treat those things differently that saving throws and hit points were treated in prior editions. I seriously would expect that anyone who hadn't played 3E before would laugh at me if I told them that the system were designed to model realistic medieval combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Power System, Combat, and the Rest of the Game
Top