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General Tabletop Discussion
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The Power System, Combat, and the Rest of the Game
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<blockquote data-quote="Greg K" data-source="post: 4784959" data-attributes="member: 5038"><p>For example, to lean on the ridonkulous trip monkey of 3e a little more.... a once-per-encounter trip effect is WAY more realistic than spamming it effectively, in that your opponent will pick up quickly that you are a one-trick pony and prevent you from using it as well FAST. If you want to be a trip monkey in real life, you would have to learn multiple techniques to put someone on the floor (read: learn additional powers that give a knock-down effect)..</p></blockquote><p></p><p>Watch Coung Le in action. Leg Scissor take downs and body slams. His opponent's know they are coming and, yet, he makes it look so easy. It's kind of like watching Bill "Superfoot" Wallace and his use of a few basic kicking techniques (he had no use of one arm), but his speed and precision of placement. </p><p></p><p>Of course, these are tournament fighters and the tournaments have rules and lack weapons. And, like you point out, they do have some other techniques in their arsenal.</p><p></p><p>My issue with per encounter is that the character cannot "attempt" the action again. No chance of feinting or otherwise setting the foe up or having them making a mistake that opens them up to another attempt that might succeed. Worse, you can't even use it when engaging another foe later in the same fight.</p><p>[/QUOTE]</p>
[QUOTE="Greg K, post: 4784959, member: 5038"] For example, to lean on the ridonkulous trip monkey of 3e a little more.... a once-per-encounter trip effect is WAY more realistic than spamming it effectively, in that your opponent will pick up quickly that you are a one-trick pony and prevent you from using it as well FAST. If you want to be a trip monkey in real life, you would have to learn multiple techniques to put someone on the floor (read: learn additional powers that give a knock-down effect)..[/quote] Watch Coung Le in action. Leg Scissor take downs and body slams. His opponent's know they are coming and, yet, he makes it look so easy. It's kind of like watching Bill "Superfoot" Wallace and his use of a few basic kicking techniques (he had no use of one arm), but his speed and precision of placement. Of course, these are tournament fighters and the tournaments have rules and lack weapons. And, like you point out, they do have some other techniques in their arsenal. My issue with per encounter is that the character cannot "attempt" the action again. No chance of feinting or otherwise setting the foe up or having them making a mistake that opens them up to another attempt that might succeed. Worse, you can't even use it when engaging another foe later in the same fight. [/QUOTE]
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