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General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="Sunseeker" data-source="post: 7279703"><p>Why?</p><p></p><p>If you mean to say, it makes it hard to throw random tables of random monsters with random loot at players based on an average of their party level, then yeah, but your problem isn't the one guy who's awesome and the one guy who sucks. Your problem is you're defining effort as "anything greater than rolling a 1d20 and picking from a chart". If that's your bar for when DMing becomes difficult well, that's a low bar, I mean so low that James Cameron might have to launch an expedition to go looking for it.</p><p></p><p></p><p>The problem I'm reading here is not that Jaque the Jock is super-powerful, or that Neville the Nerd is weak and wimpy, but that you're trying to get everyone to participate in the same event. D&D has <em>long</em> been about niche protection. Some people crush skulls, some people flirt with kings. Some people cast spells, some people swing swords. There should be events where Jaque gets to shine and events where Neville gets to shine. Places where only rogues can go and places where only Paladins may go. </p><p></p><p>Sure, some people might be able to do <em>all</em> of that, but you're talking about hypothetical level 20 builds that are almost never fully realized or enacted at the table. </p><p></p><p></p><p>Better is subjective. Are the other players having a bad time? I mean I optimize all the time and you know how my DM handles it? He presents me with things I can't do. Because I can only optimize in a limited number of areas of the game. Or he gives out hooks that are specifically for the other players.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7279703"] Why? If you mean to say, it makes it hard to throw random tables of random monsters with random loot at players based on an average of their party level, then yeah, but your problem isn't the one guy who's awesome and the one guy who sucks. Your problem is you're defining effort as "anything greater than rolling a 1d20 and picking from a chart". If that's your bar for when DMing becomes difficult well, that's a low bar, I mean so low that James Cameron might have to launch an expedition to go looking for it. The problem I'm reading here is not that Jaque the Jock is super-powerful, or that Neville the Nerd is weak and wimpy, but that you're trying to get everyone to participate in the same event. D&D has [I]long[/I] been about niche protection. Some people crush skulls, some people flirt with kings. Some people cast spells, some people swing swords. There should be events where Jaque gets to shine and events where Neville gets to shine. Places where only rogues can go and places where only Paladins may go. Sure, some people might be able to do [I]all[/I] of that, but you're talking about hypothetical level 20 builds that are almost never fully realized or enacted at the table. Better is subjective. Are the other players having a bad time? I mean I optimize all the time and you know how my DM handles it? He presents me with things I can't do. Because I can only optimize in a limited number of areas of the game. Or he gives out hooks that are specifically for the other players. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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