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General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="Lanefan" data-source="post: 7279704" data-attributes="member: 29398"><p>I'll admit to two quite connected things up front here:</p><p></p><p>1. I'm not quite sure what your first post is trying to say</p><p>2. I gave up reading about 2/3 of the way through.</p><p></p><p>Confession made, so onwards...</p><p>I may have missed it, but I didn't see anything in that opening post pointing at the difference between the player whose focus is on character build and the player whose focus is on character play. I generally find the build-focused ones far more annoying.</p><p></p><p>So it's the DM's fault for putting a poison-gas room in the dungeon in the first place?</p><p></p><p>Poppycock.</p><p></p><p>Also, what about self-inflicted deaths where the PCs either intentionally or otherwise cause their own demise? Is that the DM's fault too?</p><p></p><p>The local police might beg to differ. Killing players is a criminal offense in most parts of the world...</p><p></p><p>Killing characters, on the other hand, is fair game.</p><p></p><p>And most of the time that "reasonable way" means laying down the ground rules, defining the setting, narrating some background and story, and then acting as a neutral arbiter no matter what happens while otherwise staying out of the way.</p><p></p><p>Player characters causing a TPK is fine with me.</p><p></p><p>'Character builds' breaking balance is not so much, particularly if the specific intent is to be "better" than the rest of the party and then backed up with a similar attitude in play. That said, character imbalance through sheer luck is just fine, 'cause life's like that.</p><p></p><p>I'm not at all interested in playing a game of who has the best system mastery.</p><p></p><p>Maybe try a quick summary at the end... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"as soon as I hear or read the term 'character build' I know I'm talking to someone I'd think twice about playing with"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7279704, member: 29398"] I'll admit to two quite connected things up front here: 1. I'm not quite sure what your first post is trying to say 2. I gave up reading about 2/3 of the way through. Confession made, so onwards... I may have missed it, but I didn't see anything in that opening post pointing at the difference between the player whose focus is on character build and the player whose focus is on character play. I generally find the build-focused ones far more annoying. So it's the DM's fault for putting a poison-gas room in the dungeon in the first place? Poppycock. Also, what about self-inflicted deaths where the PCs either intentionally or otherwise cause their own demise? Is that the DM's fault too? The local police might beg to differ. Killing players is a criminal offense in most parts of the world... Killing characters, on the other hand, is fair game. And most of the time that "reasonable way" means laying down the ground rules, defining the setting, narrating some background and story, and then acting as a neutral arbiter no matter what happens while otherwise staying out of the way. Player characters causing a TPK is fine with me. 'Character builds' breaking balance is not so much, particularly if the specific intent is to be "better" than the rest of the party and then backed up with a similar attitude in play. That said, character imbalance through sheer luck is just fine, 'cause life's like that. I'm not at all interested in playing a game of who has the best system mastery. Maybe try a quick summary at the end... :) Lan-"as soon as I hear or read the term 'character build' I know I'm talking to someone I'd think twice about playing with"-efan [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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