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General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7279756" data-attributes="member: 6880599"><p>Yes. the GM made the gas lethal. Could have knocked them out with sleeping gas. To be clear that is how a DM works or fails to work. Putting the players in a room and not letting them escape is killing player characters is not fun and pointless TPK, putting players in a room of gas and giving them a real chance to escape is story, and if the GM puts them in a room and they fail the test to escape </p><p></p><p> </p><p></p><p>You should really watch this --><a href="https://www.youtube.com/watch?v=DAAFidggBXM&t=345s" target="_blank">video</a><--. its not only funny but illustrates my point better than I can. </p><p></p><p> </p><p></p><p>Busted!!! so my players have an extra danger round, it adds tension and a since of realism to my games. (joking incase anyone didn't catch that)</p><p></p><p> </p><p></p><p>I keep hearing this but with no real reason that backs it up. Can you give me and example of "player caused death" any at all? I bet I can explain how it was the GM who did it. But I will not be able to say if the GM was wrong for doing so. That is a player/GM per campaign/situation matter. </p><p></p><p></p><p></p><p>So your not against 'Character builds' breaking balance your against players who <strong>want</strong> to be awesome? If its an accident and they hate it your good? I have never played a game where players fought to be the biggest loser of all things and I have never had player in a game complain because there was something they were good at that no one else was. Kind of seems like all players want to be the best at something its only a problem when 2 "Alpha Players" are fighting over the same job. Which usually shows up as DPR because its the one job everybody gets involved with to some degree. I mean usually even the healer of the group does some damage once in a while.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7279756, member: 6880599"] Yes. the GM made the gas lethal. Could have knocked them out with sleeping gas. To be clear that is how a DM works or fails to work. Putting the players in a room and not letting them escape is killing player characters is not fun and pointless TPK, putting players in a room of gas and giving them a real chance to escape is story, and if the GM puts them in a room and they fail the test to escape You should really watch this -->[URL="https://www.youtube.com/watch?v=DAAFidggBXM&t=345s"]video[/URL]<--. its not only funny but illustrates my point better than I can. Busted!!! so my players have an extra danger round, it adds tension and a since of realism to my games. (joking incase anyone didn't catch that) I keep hearing this but with no real reason that backs it up. Can you give me and example of "player caused death" any at all? I bet I can explain how it was the GM who did it. But I will not be able to say if the GM was wrong for doing so. That is a player/GM per campaign/situation matter. So your not against 'Character builds' breaking balance your against players who [B]want[/B] to be awesome? If its an accident and they hate it your good? I have never played a game where players fought to be the biggest loser of all things and I have never had player in a game complain because there was something they were good at that no one else was. Kind of seems like all players want to be the best at something its only a problem when 2 "Alpha Players" are fighting over the same job. Which usually shows up as DPR because its the one job everybody gets involved with to some degree. I mean usually even the healer of the group does some damage once in a while. [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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