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General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7279804" data-attributes="member: 6880599"><p>I think its a fine can of worms since I bring up GMs control of the campaign in my original post. I tend to think the difference between GMs and there style of play relative to there players is part of what causes the hate toward min/max power gamers, "rule traditionalists" being someone knows the rules and tries to use them to the best of there ability but who may not be trying to ... lawyer the rule in order to gain more. </p><p></p><p>I find very generally speaking story GM's are more prone to "sets the world up", not want to respond to players, and dislike min/max players because they without knowing the players stats and skill just through things in front of them base off the story of the world they have created. When a player has an ability that lets the party by pass part of their story the get mad. </p><p></p><p>GMs that really want the story to be about the players will as a rule have the party build character together (as PMing described above) ensure that each player has "Job" and will ask for a copy of players character sheets when they are done. That last one is tricky because I have seen GMs do that to ensure the players was not cheating to start or because they were afraid they would make some powerful build they didn't like. These GMs are different because they keep the character a reference and scale difficulty to the character, ensure at least one player has a skill before designing anything where that skill is key, and they will look at each character for what makes them unique and try to add some flavor shine moments off of those unique skills and abilities.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7279804, member: 6880599"] I think its a fine can of worms since I bring up GMs control of the campaign in my original post. I tend to think the difference between GMs and there style of play relative to there players is part of what causes the hate toward min/max power gamers, "rule traditionalists" being someone knows the rules and tries to use them to the best of there ability but who may not be trying to ... lawyer the rule in order to gain more. I find very generally speaking story GM's are more prone to "sets the world up", not want to respond to players, and dislike min/max players because they without knowing the players stats and skill just through things in front of them base off the story of the world they have created. When a player has an ability that lets the party by pass part of their story the get mad. GMs that really want the story to be about the players will as a rule have the party build character together (as PMing described above) ensure that each player has "Job" and will ask for a copy of players character sheets when they are done. That last one is tricky because I have seen GMs do that to ensure the players was not cheating to start or because they were afraid they would make some powerful build they didn't like. These GMs are different because they keep the character a reference and scale difficulty to the character, ensure at least one player has a skill before designing anything where that skill is key, and they will look at each character for what makes them unique and try to add some flavor shine moments off of those unique skills and abilities. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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