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<blockquote data-quote="Cheiromancer" data-source="post: 1311174" data-attributes="member: 141"><p>The problem with builds that rely on Ranger bonus feats is that heavy armor can't be worn. And if you have TWF or archery effects, a shield is problematic (except possibly using Shield Bash). In this build the Ranger level "unlocks" the skills needed for the Horizon Walker (otherwise Knowledge: Geography would reach 8 ranks only at level 13), provides a favored enemy bonus and lots of skill points. Track is fairly small bonus. This build requires 11 cross-class skill ranks (4 knowledge geography, 4 knowledge arcana, 3 spellcraft), or 22 skill points. An intelligence of 12 is needed for a non-human to meet the requirements, even if Ranger levels are used to purchase the pre-req's for Occult Slayer.</p><p></p><p>The "Horizon Slayer"</p><p></p><p>1. Ranger 1- Track*, Improved Initiative</p><p>2. Fighter 1- Bonus Feat</p><p>3. Fighter 2- Bonus Feat, Endurance</p><p>4. Fighter 3</p><p>5. Fighter 4- Bonus Feat</p><p>6. Horizon Walker 1- desert (immune to fatigue), General Feat</p><p>7. Occult Slayer 1</p><p>8. Occult Slayer 2</p><p>9. Occult Slayer 3- General Feat</p><p>10. Occult Slayer 4</p><p>11. Occult Slayer 5</p><p>12+ Horizon Walker- General Feat</p><p></p><p>If your Dex is 16 (or higher), use mithral Full-Plate+2 and a shield +2 instead of having +3/+3. It is cheaper, and your skill checks and saves are better.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1311174, member: 141"] The problem with builds that rely on Ranger bonus feats is that heavy armor can't be worn. And if you have TWF or archery effects, a shield is problematic (except possibly using Shield Bash). In this build the Ranger level "unlocks" the skills needed for the Horizon Walker (otherwise Knowledge: Geography would reach 8 ranks only at level 13), provides a favored enemy bonus and lots of skill points. Track is fairly small bonus. This build requires 11 cross-class skill ranks (4 knowledge geography, 4 knowledge arcana, 3 spellcraft), or 22 skill points. An intelligence of 12 is needed for a non-human to meet the requirements, even if Ranger levels are used to purchase the pre-req's for Occult Slayer. The "Horizon Slayer" 1. Ranger 1- Track*, Improved Initiative 2. Fighter 1- Bonus Feat 3. Fighter 2- Bonus Feat, Endurance 4. Fighter 3 5. Fighter 4- Bonus Feat 6. Horizon Walker 1- desert (immune to fatigue), General Feat 7. Occult Slayer 1 8. Occult Slayer 2 9. Occult Slayer 3- General Feat 10. Occult Slayer 4 11. Occult Slayer 5 12+ Horizon Walker- General Feat If your Dex is 16 (or higher), use mithral Full-Plate+2 and a shield +2 instead of having +3/+3. It is cheaper, and your skill checks and saves are better. [/QUOTE]
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