Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Powers That Be: Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1330815" data-attributes="member: 141"><p>A widowed woodcutter with two grown children, this character's life changed when an evil wizard began summoning demons and terrorizing the village. Talents were awaken in him that he did not know he had; he regards his assumption of the adventurer's mantle as being a direct call from the Lathander, the god of new beginnings. </p><p></p><p>Beginning stats (32 points)- Str 13, Dex 11, Con 13, Int 8, Wis 11, Cha 18</p><p>After age modifiers (middle aged): Str 12, Dex 10, Con 12, Int 9, Wis 12, Cha 19</p><p></p><p>Middle Aged Human</p><p></p><p>1. Ranger 1- FE: evil outsiders, Track*, Improved Toughness, Weapon Focus: Battleaxe</p><p>2. Cleric 1- (Domains (Lathander): renewal, nobility), turn undead</p><p>3. Paladin 1- aura of good, detect evil, smite evil 1/day, Divine Vigor</p><p>4. Paladin 2- divine grace, lay on hands, +1 Cha</p><p>5. Paladin 3- aura of courage, divine health</p><p>6. Paladin 4- Divine Shield</p><p>7. Paladin 5- smite evil 2/day, special mount</p><p>8. Paladin 6- remove disease 1/week, +1 Cha</p><p>9. Paladin 7- Extra Smiting (+2 times)</p><p>10. Paladin 8</p><p>11. Paladin 9- remove disease 2/week</p><p>12. Paladin 10- smite evil 3/day, Extra Smiting (+2 times), +1 Cha</p><p></p><p><strong>Domain (domain power)/Domain Spell</strong></p><p>Renewal (1d8 + cha mod healing when dropped below 0 hp)/<em>Charm Person</em></p><p>Nobility /(SA, 1 round speaking = +2 morale bonus to attack, damage, saves and checks for cha mod rounds)/ <em>Divine Favor</em></p><p></p><p><strong>CW Feats</strong></p><p>Divine Shield: SA*, +cha bonus to shield AC, 1 round/2 character levels</p><p>Divine Vigor: SA +2 temp hp/character level, +10 speed, 1 minute/cha bonus</p><p>* Standard Action to activate</p><p></p><p>Notes: Ranger for skill points, favored enemy bonus, and a boost to reflex saves. Cleric for the neat domain abilities, and to get access to divine feats at 3rd level.</p><p></p><p>Improved Toughness helps make up for low hit points- at the beginning of a combat he normally begins with the invocation of divine vigor. (Or divine shield, if he thinks that he needs the AC enough to forego an attack). An important combat will involve a short pep talk (from the nobility domain) to inspire his comrades to higher action, and he will cast <em>divine favor</em> on himself.</p><p></p><p>At level 12, with a +6 cloak of charisma, he has a 28 Charisma. Thus his Nobility “pep talk” gives a +2 bonus for 9 rounds, and his emergency self-healing is 1d8+9 hp. Divine Vigor lasts 9 minutes, and Divine Shield adds +9 to his AC for 6 rounds. He heals 90 hp/day, his smite attack (7/day) is at +9 to hit, and does +10 damage.</p><p></p><p>-----</p><p></p><p>The FRCS allows some paladins to multiclass with other classes and still take levels of paladin. Which classes allow re-entry varies depending on the deity, but several allow fighter levels to be interspersed (Lathander, unfortunately, is not one of them). Here is a mixed paladin/fighter of Helm, Torm or Tyr .</p><p></p><p>Starting stats:</p><p>Str 14, Dex 13, Con 13, Int 8, Wis 8, Cha 18</p><p></p><p>After aging: </p><p>Str 13, Dex 12, Con 12, Int 9, Wis 9, Cha 19</p><p></p><p>1. Fighter 1- Power Attack*, Improved Toughness, Weapon Focus: Longsword</p><p>2. Paladin 1- </p><p>3. Paladin 2- Cleave</p><p>4. Paladin 3</p><p>5. Paladin 4- Divine Might (Cha bonus to damage for 1 round)</p><p>6. Fighter 2- Power Critical (Longsword), Extra Smiting (+2 times)</p><p>7. Fighter 3</p><p>8. Fighter 4- Weapon Specialization (Longsword)</p><p>9. Paladin 5- Extra Smiting (+2 times)</p><p>10. Paladin 6</p><p>11. Paladin 7</p><p>12. Paladin 8- Improved Critical (Longsword)</p><p></p><p>Two fewer levels of Paladin mean only +8 to damage instead of +10.... but the weapon specialization makes up for it. The amount of daily healing is less (72 vs 90), but still very respectable. A critical hit while using Smite+Divine Might makes it not unlikely that Cleave will come into play.</p><p></p><p>Unfortunately, the lack of Divine Shield, Divine Vigor and the Renewal domain power makes this paladin a little less likely to survive (or at least have left-over healing for his friends). He can't cast spells without a wisdom boosting item, and the lack of the Nobility domain makes him a little less valuable to his comrades. Multiclassing as a cleric won't help, as Nobility and Renewal are not domains of the Helm, Torm or Tyr.</p><p></p><p>However, the Divine Champion prestige class, which any paladin can multiclass freely with, *does* grant bonus feats (but not weapon specialization). Levels of Divine Champion stack with paladin levels for laying of hands, but not with smiting. Still, the following may definitely be a possible build:</p><p></p><p>1. Paladin 1- Power Attack, Weapon Focus: Heavy Mace</p><p>2. Cleric 1 (Lathander)- renewal and nobility domains, turn undead</p><p>3. Paladin 2- Divine Vigor</p><p>4. Paladin 3</p><p>5. Paladin 4</p><p>6. Paladin 5- Divine Shield</p><p>7. Paladin 6</p><p>8. Paladin 7</p><p>9. Divine Champion 1- Extra Smiting (+2 times)</p><p>10. Divine Champion 2- Improved Critical*, sacred defense +1</p><p>11. Divine Champion 3- smite infidel</p><p>12. Divine Champion 4- Power Critical*, sacred defense +2, Divine Might</p><p>13. Divine Champion 5- Divine Wrath</p><p>14. Paladin 8</p><p>15. Paladin 9- Extra Smiting (+2 times)</p><p></p><p>Lathander's favored weapon is the mace, and weapon focus in the patron deity's favored weapon is required for Divine Champion. Note that Divine Champion has good reflex saves. Divine wrath grants +3 to attack, damage and saving throws for one minute (and DR 5/-), so makes up for lower paladin level with respect to smiting.</p><p></p><p>----</p><p></p><p>One comment about these builds- they shine for about a minute in combat, but thereafter weaken dramatically.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1330815, member: 141"] A widowed woodcutter with two grown children, this character's life changed when an evil wizard began summoning demons and terrorizing the village. Talents were awaken in him that he did not know he had; he regards his assumption of the adventurer's mantle as being a direct call from the Lathander, the god of new beginnings. Beginning stats (32 points)- Str 13, Dex 11, Con 13, Int 8, Wis 11, Cha 18 After age modifiers (middle aged): Str 12, Dex 10, Con 12, Int 9, Wis 12, Cha 19 Middle Aged Human 1. Ranger 1- FE: evil outsiders, Track*, Improved Toughness, Weapon Focus: Battleaxe 2. Cleric 1- (Domains (Lathander): renewal, nobility), turn undead 3. Paladin 1- aura of good, detect evil, smite evil 1/day, Divine Vigor 4. Paladin 2- divine grace, lay on hands, +1 Cha 5. Paladin 3- aura of courage, divine health 6. Paladin 4- Divine Shield 7. Paladin 5- smite evil 2/day, special mount 8. Paladin 6- remove disease 1/week, +1 Cha 9. Paladin 7- Extra Smiting (+2 times) 10. Paladin 8 11. Paladin 9- remove disease 2/week 12. Paladin 10- smite evil 3/day, Extra Smiting (+2 times), +1 Cha [b]Domain (domain power)/Domain Spell[/b] Renewal (1d8 + cha mod healing when dropped below 0 hp)/[I]Charm Person[/I] Nobility /(SA, 1 round speaking = +2 morale bonus to attack, damage, saves and checks for cha mod rounds)/ [I]Divine Favor[/I] [b]CW Feats[/b] Divine Shield: SA*, +cha bonus to shield AC, 1 round/2 character levels Divine Vigor: SA +2 temp hp/character level, +10 speed, 1 minute/cha bonus * Standard Action to activate Notes: Ranger for skill points, favored enemy bonus, and a boost to reflex saves. Cleric for the neat domain abilities, and to get access to divine feats at 3rd level. Improved Toughness helps make up for low hit points- at the beginning of a combat he normally begins with the invocation of divine vigor. (Or divine shield, if he thinks that he needs the AC enough to forego an attack). An important combat will involve a short pep talk (from the nobility domain) to inspire his comrades to higher action, and he will cast [i]divine favor[/i] on himself. At level 12, with a +6 cloak of charisma, he has a 28 Charisma. Thus his Nobility “pep talk” gives a +2 bonus for 9 rounds, and his emergency self-healing is 1d8+9 hp. Divine Vigor lasts 9 minutes, and Divine Shield adds +9 to his AC for 6 rounds. He heals 90 hp/day, his smite attack (7/day) is at +9 to hit, and does +10 damage. ----- The FRCS allows some paladins to multiclass with other classes and still take levels of paladin. Which classes allow re-entry varies depending on the deity, but several allow fighter levels to be interspersed (Lathander, unfortunately, is not one of them). Here is a mixed paladin/fighter of Helm, Torm or Tyr . Starting stats: Str 14, Dex 13, Con 13, Int 8, Wis 8, Cha 18 After aging: Str 13, Dex 12, Con 12, Int 9, Wis 9, Cha 19 1. Fighter 1- Power Attack*, Improved Toughness, Weapon Focus: Longsword 2. Paladin 1- 3. Paladin 2- Cleave 4. Paladin 3 5. Paladin 4- Divine Might (Cha bonus to damage for 1 round) 6. Fighter 2- Power Critical (Longsword), Extra Smiting (+2 times) 7. Fighter 3 8. Fighter 4- Weapon Specialization (Longsword) 9. Paladin 5- Extra Smiting (+2 times) 10. Paladin 6 11. Paladin 7 12. Paladin 8- Improved Critical (Longsword) Two fewer levels of Paladin mean only +8 to damage instead of +10.... but the weapon specialization makes up for it. The amount of daily healing is less (72 vs 90), but still very respectable. A critical hit while using Smite+Divine Might makes it not unlikely that Cleave will come into play. Unfortunately, the lack of Divine Shield, Divine Vigor and the Renewal domain power makes this paladin a little less likely to survive (or at least have left-over healing for his friends). He can't cast spells without a wisdom boosting item, and the lack of the Nobility domain makes him a little less valuable to his comrades. Multiclassing as a cleric won't help, as Nobility and Renewal are not domains of the Helm, Torm or Tyr. However, the Divine Champion prestige class, which any paladin can multiclass freely with, *does* grant bonus feats (but not weapon specialization). Levels of Divine Champion stack with paladin levels for laying of hands, but not with smiting. Still, the following may definitely be a possible build: 1. Paladin 1- Power Attack, Weapon Focus: Heavy Mace 2. Cleric 1 (Lathander)- renewal and nobility domains, turn undead 3. Paladin 2- Divine Vigor 4. Paladin 3 5. Paladin 4 6. Paladin 5- Divine Shield 7. Paladin 6 8. Paladin 7 9. Divine Champion 1- Extra Smiting (+2 times) 10. Divine Champion 2- Improved Critical*, sacred defense +1 11. Divine Champion 3- smite infidel 12. Divine Champion 4- Power Critical*, sacred defense +2, Divine Might 13. Divine Champion 5- Divine Wrath 14. Paladin 8 15. Paladin 9- Extra Smiting (+2 times) Lathander's favored weapon is the mace, and weapon focus in the patron deity's favored weapon is required for Divine Champion. Note that Divine Champion has good reflex saves. Divine wrath grants +3 to attack, damage and saving throws for one minute (and DR 5/-), so makes up for lower paladin level with respect to smiting. ---- One comment about these builds- they shine for about a minute in combat, but thereafter weaken dramatically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Powers That Be: Characters
Top