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The Prestige Fallacy
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<blockquote data-quote="El Mahdi" data-source="post: 4578225" data-attributes="member: 59506"><p>Yeah, I'll agree that Prestige Classes do have a significant difference from 4E Paths. I know that the rules were designed to be able to take a path or not. But I haven't played 4E myself, and I don't know how many people have actually played past 10th or 20th level yet with 4E, so I haven't heard anyones comments on whether it feels balanced or not (between those who take paths and those who don't).</p><p> </p><p>I think for me, I just don't like the "mechanical" specialization that the rules seem to push. Now "Paths" as a purely roleplaying concept work for me. The idea that players have, as a matter of course, have some kind of Epic Destiny at high levels, is pretty cool. I just don't necessarily like the mechanical specialization that accompanies it.</p><p> </p><p>But, I was only mentioning Paths in relation to Prestige Classes, mostly to the balancing aspect between party members at high levels. But again, I haven't actually played 4E to know if it feels balanced or not. If you play 4E, does it feel like you have to take a Path to "supplement" your class in order to keep up with everyone else? Or can you eschew them completely with no overall un-balancing effects?</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4578225, member: 59506"] Yeah, I'll agree that Prestige Classes do have a significant difference from 4E Paths. I know that the rules were designed to be able to take a path or not. But I haven't played 4E myself, and I don't know how many people have actually played past 10th or 20th level yet with 4E, so I haven't heard anyones comments on whether it feels balanced or not (between those who take paths and those who don't). I think for me, I just don't like the "mechanical" specialization that the rules seem to push. Now "Paths" as a purely roleplaying concept work for me. The idea that players have, as a matter of course, have some kind of Epic Destiny at high levels, is pretty cool. I just don't necessarily like the mechanical specialization that accompanies it. But, I was only mentioning Paths in relation to Prestige Classes, mostly to the balancing aspect between party members at high levels. But again, I haven't actually played 4E to know if it feels balanced or not. If you play 4E, does it feel like you have to take a Path to "supplement" your class in order to keep up with everyone else? Or can you eschew them completely with no overall un-balancing effects? [/QUOTE]
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