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The Prestige Fallacy
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<blockquote data-quote="Darrin Drader" data-source="post: 4578669" data-attributes="member: 7394"><p>I mostly agree with Psion, although I have to say that the more prestige classes I looked at, the more I became concerned about whether I would allow them in the game. The classic example of broken and wrong is the Kensai + Vow of Poverty because it's an end-run-around the restrictions of the VoP.</p><p></p><p>In all my 3.0/3.5 design experience, I probably didn't design more than 10 prestige classes, and I'm happy with the ones I made. Rather than going for the UBER POWERZ!!!! I went for concepts that were cool and not already available in the existing rules. Maybe this made them the worthless concept pieces that didn't offer anything for the power gamer, but I've heard from a number of people who have played them and said they were enjoyable.</p><p></p><p>As far as I'm concerned, there are numerous prestige classes in the game that are a little problematic due to the high power level or frankly, lack of interesting concept, but I also think that a prestige class shouldn't just be allowed to be taken because it exists. First, the DM should have the right to refuse to allow the PrC into the game, then the character should actually be required to spend the levels leading up to it trying to gain acceptance by the organization attached to the PrC (even if one is not implicitly written into the class). Finally, once the PC becomes part of a PrC, he (or she) should be forced to play that class instead of just being a jacked up core class. I had one case where the player was just using the PrC for the kewl Powerz and wasn't playing at all like he was part of the PrC, so after several suggestions that he try a little harder to play the new role he had selected, I informed him that the organization decided to end his training and he would have to pick a different class next time he gained a level. </p><p></p><p>What can I say? Sometimes I'm a bit of a bastard of a DM because I actually require players to actually roleplay their characters.</p><p></p><p></p><p></p><p>I agree. I always thought that the idea of lawful-good only paladins was unbalancing, so I house ruled paladins of all alignments before WotC ever did anything official with it.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4578669, member: 7394"] I mostly agree with Psion, although I have to say that the more prestige classes I looked at, the more I became concerned about whether I would allow them in the game. The classic example of broken and wrong is the Kensai + Vow of Poverty because it's an end-run-around the restrictions of the VoP. In all my 3.0/3.5 design experience, I probably didn't design more than 10 prestige classes, and I'm happy with the ones I made. Rather than going for the UBER POWERZ!!!! I went for concepts that were cool and not already available in the existing rules. Maybe this made them the worthless concept pieces that didn't offer anything for the power gamer, but I've heard from a number of people who have played them and said they were enjoyable. As far as I'm concerned, there are numerous prestige classes in the game that are a little problematic due to the high power level or frankly, lack of interesting concept, but I also think that a prestige class shouldn't just be allowed to be taken because it exists. First, the DM should have the right to refuse to allow the PrC into the game, then the character should actually be required to spend the levels leading up to it trying to gain acceptance by the organization attached to the PrC (even if one is not implicitly written into the class). Finally, once the PC becomes part of a PrC, he (or she) should be forced to play that class instead of just being a jacked up core class. I had one case where the player was just using the PrC for the kewl Powerz and wasn't playing at all like he was part of the PrC, so after several suggestions that he try a little harder to play the new role he had selected, I informed him that the organization decided to end his training and he would have to pick a different class next time he gained a level. What can I say? Sometimes I'm a bit of a bastard of a DM because I actually require players to actually roleplay their characters. I agree. I always thought that the idea of lawful-good only paladins was unbalancing, so I house ruled paladins of all alignments before WotC ever did anything official with it. [/QUOTE]
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