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General Tabletop Discussion
*Dungeons & Dragons
The Price of a Soul (Lich Path problems)
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<blockquote data-quote="Benjamin Olson" data-source="post: 9889155" data-attributes="member: 6988941"><p>I don't really think upping the spell level and material cost of resurrecting someone whom nobody is going to resurrect in either case is the evil part. I think the probable implication that you've robbed their soul of an eternal afterlife is the evil part (though depending on where the soul was bound to spend that afterlife you might be doing them a favor). But yes, there is basically no non-evil lich (I don't know, maybe Baelnorns are getting consentually donated souls or something, but the path available to adventurers is definitely evil). </p><p></p><p>Personally I'm not bothered by it being something that players can take at level 4 <em>per se</em>, but I really don't dig the natural implication of doing it in feats (and feat chains no less) that basically any character whose ultimate goal towards lichdom is going to acquire the basic dark knowledge of this path at exactly level 4. 5e in general is too ready to make everything a class ability or feat where you just abruptly have everything you need at a particular level up, rather than making you quest for stuff. 5.5 even went and made epic boons explicitly part of normal level up.</p><p></p><p>I was in a game where our necromancer wizard wanted to be a lich and succeeded. He had to work for it. It was his personal quest for the whole campaign. While I like the idea of phases of proto-lichdom (it would have been nice if he got to do some low level liching in the game, rather than just get it all as the epilogue) I just think you should get this sort of dark knowledge as a form of loot from making the right string of evil choices. Maybe in some campaigns it makes sense to get as early as level 4, probably in most it does not.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9889155, member: 6988941"] I don't really think upping the spell level and material cost of resurrecting someone whom nobody is going to resurrect in either case is the evil part. I think the probable implication that you've robbed their soul of an eternal afterlife is the evil part (though depending on where the soul was bound to spend that afterlife you might be doing them a favor). But yes, there is basically no non-evil lich (I don't know, maybe Baelnorns are getting consentually donated souls or something, but the path available to adventurers is definitely evil). Personally I'm not bothered by it being something that players can take at level 4 [I]per se[/I], but I really don't dig the natural implication of doing it in feats (and feat chains no less) that basically any character whose ultimate goal towards lichdom is going to acquire the basic dark knowledge of this path at exactly level 4. 5e in general is too ready to make everything a class ability or feat where you just abruptly have everything you need at a particular level up, rather than making you quest for stuff. 5.5 even went and made epic boons explicitly part of normal level up. I was in a game where our necromancer wizard wanted to be a lich and succeeded. He had to work for it. It was his personal quest for the whole campaign. While I like the idea of phases of proto-lichdom (it would have been nice if he got to do some low level liching in the game, rather than just get it all as the epilogue) I just think you should get this sort of dark knowledge as a form of loot from making the right string of evil choices. Maybe in some campaigns it makes sense to get as early as level 4, probably in most it does not. [/QUOTE]
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