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General Tabletop Discussion
*Dungeons & Dragons
The Price of a Soul (Lich Path problems)
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<blockquote data-quote="Thommy H-H" data-source="post: 9889384" data-attributes="member: 6797019"><p>This is like Bastions though, isn't it? What we have here is a basic mechanical framework for implementing a narrative. Just like how Bastions aren't intended to pop out of the ground when you hit 5th level, but instead represent some kind of storyline it's assumed the characters will be involved with, the path to lichdom ought to be something that has consequences in the game world outside of the mechanics. </p><p></p><p>It's not just a random feat chain for granting a buff, and I think suggesting that reading it that way has metaphysical implications for the game world is kind of disingenuous! Just like all the bad faith readings of the Bastion rules that claimed every owner of a pub in D&D worlds had to be a 13th level character, as if the game's mechanics defined the physical reality they purported to represent. If you treat game mechanics as the only component of the experience of playing D&D (or any other game), you're going to find all kinds of odd narrative implications, which is why that isn't how it works.</p><p></p><p>In other words, if you want characters to treat becoming a lich with the appropriate weight, that's something the DM has to put in place over the course of the campaign. You shouldn't expect it to be built into the rules for a few feats, in the same way that the process of building or obtaining a stronghold is only incidental to the Bastion rules, or indeed how haggling over the price of a sword with a local blacksmith isn't part of the weapon rules.</p></blockquote><p></p>
[QUOTE="Thommy H-H, post: 9889384, member: 6797019"] This is like Bastions though, isn't it? What we have here is a basic mechanical framework for implementing a narrative. Just like how Bastions aren't intended to pop out of the ground when you hit 5th level, but instead represent some kind of storyline it's assumed the characters will be involved with, the path to lichdom ought to be something that has consequences in the game world outside of the mechanics. It's not just a random feat chain for granting a buff, and I think suggesting that reading it that way has metaphysical implications for the game world is kind of disingenuous! Just like all the bad faith readings of the Bastion rules that claimed every owner of a pub in D&D worlds had to be a 13th level character, as if the game's mechanics defined the physical reality they purported to represent. If you treat game mechanics as the only component of the experience of playing D&D (or any other game), you're going to find all kinds of odd narrative implications, which is why that isn't how it works. In other words, if you want characters to treat becoming a lich with the appropriate weight, that's something the DM has to put in place over the course of the campaign. You shouldn't expect it to be built into the rules for a few feats, in the same way that the process of building or obtaining a stronghold is only incidental to the Bastion rules, or indeed how haggling over the price of a sword with a local blacksmith isn't part of the weapon rules. [/QUOTE]
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