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General Tabletop Discussion
*Dungeons & Dragons
The Price of a Soul (Lich Path problems)
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<blockquote data-quote="DEFCON 1" data-source="post: 9889422" data-attributes="member: 7006"><p>There's always a choice. You can choose just to not use the feat. Or ignore that part of the flavor of the feat. Or re-write the flavor of the feat. In other words... the player and DM need to actually think about the campaign world they are making and that the character is in... and then roleplay out what happens when any bits of these flavor things occur within the text and decide how true these bits of flavor are for their own campaign.</p><p></p><p>Look, I know that there are a multitude of players who think that if something appears in a book then it's 100% true and fact within every single D&D game that gets played, because in their opinion the books are there to say everything is 'RAW' in every way, shape, and form. But I'm sorry... I think that is a ridiculous way to interpret this game and WotC should be under no obligation to write material under the yoke of that belief.</p><p></p><p>If you don't like the flavor of these Lich abilities... that's absolutely fine. And if you wish to tell them that when the survey comes out, that's 100% what you should be doing., because that's the kind of opinions on game ideas that these playtests are looking for. You'd be doing a disservice if you <em>didn't</em> tell them how you feel about what they gave you. But just remember this is merely your opinion on what this UA has given us and how nailed down these things mean to your game, my game, others' game, and the game as a whole. And at some point we all have to accept that these books that WotC makes are going to include things written in them that we don't agree with, and thus we are going to have to "white out" those things from our games ourselves. We can't and should not rely on WotC to produce the perfect book for our tastes. Sometimes we actually have to do a little bit of the legwork ourselves.</p><p></p><p>And that doesn't mean the game is flawed or that the designers are bad or any of that nonsense... it just means that these types of game books should not be taken as literal tomes of fact. They are idea generators. Nothing more. They give us ideas for the roleplaying game we wish to run or play a character in, and then we make everything up as we play.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9889422, member: 7006"] There's always a choice. You can choose just to not use the feat. Or ignore that part of the flavor of the feat. Or re-write the flavor of the feat. In other words... the player and DM need to actually think about the campaign world they are making and that the character is in... and then roleplay out what happens when any bits of these flavor things occur within the text and decide how true these bits of flavor are for their own campaign. Look, I know that there are a multitude of players who think that if something appears in a book then it's 100% true and fact within every single D&D game that gets played, because in their opinion the books are there to say everything is 'RAW' in every way, shape, and form. But I'm sorry... I think that is a ridiculous way to interpret this game and WotC should be under no obligation to write material under the yoke of that belief. If you don't like the flavor of these Lich abilities... that's absolutely fine. And if you wish to tell them that when the survey comes out, that's 100% what you should be doing., because that's the kind of opinions on game ideas that these playtests are looking for. You'd be doing a disservice if you [I]didn't[/I] tell them how you feel about what they gave you. But just remember this is merely your opinion on what this UA has given us and how nailed down these things mean to your game, my game, others' game, and the game as a whole. And at some point we all have to accept that these books that WotC makes are going to include things written in them that we don't agree with, and thus we are going to have to "white out" those things from our games ourselves. We can't and should not rely on WotC to produce the perfect book for our tastes. Sometimes we actually have to do a little bit of the legwork ourselves. And that doesn't mean the game is flawed or that the designers are bad or any of that nonsense... it just means that these types of game books should not be taken as literal tomes of fact. They are idea generators. Nothing more. They give us ideas for the roleplaying game we wish to run or play a character in, and then we make everything up as we play. [/QUOTE]
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