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The Price of Power (creating new classes for homebrew setting, need input)
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<blockquote data-quote="Nephtys" data-source="post: 3563560" data-attributes="member: 31780"><p>Increasing the class HD is probably going to be necessary, I agree. Maybe I could even give a bonus ability every odd level to compensate for the penalty they'd get at every even level; Small boosts to the mental ability scores (separately +1 or +2)/insight bonuses to saves or skills, stuff that reflects the increased understanding and discipline wrought by their suffering... If I do that I'll probably limit their ability to learn new spells, perhaps allowing them to gain spells like sorcerers (arcane, divine and druidic) and to learn up to the same number by study.</p><p></p><p>I haven't thought much about prestige classes yet, except for some basic thoughts about a class of cooperative casters. I hope I can make the basic classes interesting enough to be played as they are, for the most part. A caster class like you described could fit the setting, but its flavour would probably be pretty barbaric. I'm picturing some sort of frothing berserker, having given up most of his mind to pay for his powers, wading into the enemy lines buffed to the teeth, sacrificing people on the go and tossing destructive spells indescriminately. The focus on evokations would probably make the class fit best for the Life-Casting side of the "force", I'm picturing the Martyrs as more subtle and conservative... And the Martyrs may need some more skill points.</p><p></p><p>I dislike the class-skills of 3,5, and will make all skills available to all classes, but will probably compensate rogues with 10 sp/level instead of 8.</p><p></p><p>Maybe I'll need to create or adapt some sort of spellthief-class to balance the power of the Life-Casters. Some sort of holy inquisition of antimagic, with skill bonuses to sense motive, spot, gather information and craft/profession (?) (torture). Maybe I could integrate some Forsaker features... </p><p></p><p>Sacrificial items are a great idea, and most items would have to work that way, some of them allowing the wielder to sacrifice himself, others that only works if he sacrifices others and some that work either way...</p><p></p><p>Thanks for the input <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nephtys, post: 3563560, member: 31780"] Increasing the class HD is probably going to be necessary, I agree. Maybe I could even give a bonus ability every odd level to compensate for the penalty they'd get at every even level; Small boosts to the mental ability scores (separately +1 or +2)/insight bonuses to saves or skills, stuff that reflects the increased understanding and discipline wrought by their suffering... If I do that I'll probably limit their ability to learn new spells, perhaps allowing them to gain spells like sorcerers (arcane, divine and druidic) and to learn up to the same number by study. I haven't thought much about prestige classes yet, except for some basic thoughts about a class of cooperative casters. I hope I can make the basic classes interesting enough to be played as they are, for the most part. A caster class like you described could fit the setting, but its flavour would probably be pretty barbaric. I'm picturing some sort of frothing berserker, having given up most of his mind to pay for his powers, wading into the enemy lines buffed to the teeth, sacrificing people on the go and tossing destructive spells indescriminately. The focus on evokations would probably make the class fit best for the Life-Casting side of the "force", I'm picturing the Martyrs as more subtle and conservative... And the Martyrs may need some more skill points. I dislike the class-skills of 3,5, and will make all skills available to all classes, but will probably compensate rogues with 10 sp/level instead of 8. Maybe I'll need to create or adapt some sort of spellthief-class to balance the power of the Life-Casters. Some sort of holy inquisition of antimagic, with skill bonuses to sense motive, spot, gather information and craft/profession (?) (torture). Maybe I could integrate some Forsaker features... Sacrificial items are a great idea, and most items would have to work that way, some of them allowing the wielder to sacrifice himself, others that only works if he sacrifices others and some that work either way... Thanks for the input :) [/QUOTE]
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