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<blockquote data-quote="Caliber" data-source="post: 4788447" data-attributes="member: 1310"><p>First off, a quick question. In 3E, I remember there were some details re: how much a caster would charge to cast a spell for the party, if they didn't have anyone who could do it themselves. Does 4E have similar guidelines for rituals? Or do you think just charging the price of a scroll is fine?</p><p></p><p>Secondly, I received this email from a player yesterday, after they finished selling off all the phat lewt they managed to drag out of the dungeon they cleared at Rivenroar. </p><p></p><p></p><p></p><p>My thoughts on the matter have me seeing a few options:</p><p>A) the attendant costs of running the shop will eat the 4/5ths extra profit they gain, removing any actual benefit</p><p>B) I reduce the treasure parcels they find in future adventures by the 4/5ths extra profits they gain, removing any actual benefit</p><p>C) I somehow determine a random method for when an item sells, delaying the gain of 4/5ths extra selling profit, but allow them to keep it</p><p>D) just give them full sale price and accept they'll be a bit more optimized</p><p></p><p>I'm leaning to A or B currently, although C has appeal as well. I'd have to be convinced that D wouldn't be very bad, and even then would be more inclined to just let them Disenchant Item for full value, rather than sell it.</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Caliber, post: 4788447, member: 1310"] First off, a quick question. In 3E, I remember there were some details re: how much a caster would charge to cast a spell for the party, if they didn't have anyone who could do it themselves. Does 4E have similar guidelines for rituals? Or do you think just charging the price of a scroll is fine? Secondly, I received this email from a player yesterday, after they finished selling off all the phat lewt they managed to drag out of the dungeon they cleared at Rivenroar. My thoughts on the matter have me seeing a few options: A) the attendant costs of running the shop will eat the 4/5ths extra profit they gain, removing any actual benefit B) I reduce the treasure parcels they find in future adventures by the 4/5ths extra profits they gain, removing any actual benefit C) I somehow determine a random method for when an item sells, delaying the gain of 4/5ths extra selling profit, but allow them to keep it D) just give them full sale price and accept they'll be a bit more optimized I'm leaning to A or B currently, although C has appeal as well. I'd have to be convinced that D wouldn't be very bad, and even then would be more inclined to just let them Disenchant Item for full value, rather than sell it. What do you guys think? [/QUOTE]
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