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*Pathfinder & Starfinder
The "Price That Magic Item" Game!
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<blockquote data-quote="Rystil Arden" data-source="post: 3441582" data-attributes="member: 29014"><p>Okay, I don't even own the book, so I don't even have any residual memories of pricing formulae, so let's see:</p><p></p><p>1) 1200 (I figure the Swift Expeditious Retreat is about the same level as normal Expeditious Retreat, so 2000 * 3/5)</p><p></p><p>2) 3000 (this is slightly more useful than +30 movement speeds in normal situations, so I priced it slightly higher)</p><p></p><p>3) 5000 (the Dex thing isn't major, but the kip up thing is enormous if you fight things that trip--it shuts tripping down completely. Ring of Freedom of Movement shuts down even more things completely, so I figured I'd price this relatively to its comparison value to RoFoM)</p><p></p><p>4) 40000 (not quite as good as Wings of Flying, but better in some senses, manoeuvrability issues for instance)</p><p></p><p>5) 800 (400 for the +2 to Tumble, 400 for the other thing)</p><p></p><p>6) 10000 (the 2/day ability is better than Haste for getting extra attacks, but it is only for 2 rounds a day, rather than 10 like Boots of Speed. However, the +2 damage while skirmishing is highly useful for Scouts. So to anyone who would possibly buy this, making it cost just a bit less than Boots of Speed looks right)</p><p></p><p>7) 50000 (I may be underpricing this. This is a gamebreaker in the hands of anyone who can use a full attack effectively because it can be used as a combination of Lion's Charge without needing to charge and concealment to make that even safer, plus it can be used for any other reason you need an extra Move Action, just like Hustle. I used the price of a 2/day Hustle x10 for putting a personal-only power in an item, then rounded up 2000 for the concealment)</p><p></p><p>8) 5000 (This is *much* less useful for charging than the last item. I don't really see much of a use for it except for sticking a +2 Dex onto it also and then giving them to your whole party to abuse the already abusive Warmaster's Charge with a White Raven initiator)</p><p></p><p>9) 30000 (This is basically the trump card you use to escape from being stuck in a Forcecage, a grapple, to cross a wall that your enemy conjured up, etc. I charged for Dimension Door instead of Tw/oE because of the short range, then subtracted about half due to taste)</p><p></p><p>10) 12500 (this is killer against charges, zombies, etc, and it gives a good bonus vs most other manoeuvres)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3441582, member: 29014"] Okay, I don't even own the book, so I don't even have any residual memories of pricing formulae, so let's see: 1) 1200 (I figure the Swift Expeditious Retreat is about the same level as normal Expeditious Retreat, so 2000 * 3/5) 2) 3000 (this is slightly more useful than +30 movement speeds in normal situations, so I priced it slightly higher) 3) 5000 (the Dex thing isn't major, but the kip up thing is enormous if you fight things that trip--it shuts tripping down completely. Ring of Freedom of Movement shuts down even more things completely, so I figured I'd price this relatively to its comparison value to RoFoM) 4) 40000 (not quite as good as Wings of Flying, but better in some senses, manoeuvrability issues for instance) 5) 800 (400 for the +2 to Tumble, 400 for the other thing) 6) 10000 (the 2/day ability is better than Haste for getting extra attacks, but it is only for 2 rounds a day, rather than 10 like Boots of Speed. However, the +2 damage while skirmishing is highly useful for Scouts. So to anyone who would possibly buy this, making it cost just a bit less than Boots of Speed looks right) 7) 50000 (I may be underpricing this. This is a gamebreaker in the hands of anyone who can use a full attack effectively because it can be used as a combination of Lion's Charge without needing to charge and concealment to make that even safer, plus it can be used for any other reason you need an extra Move Action, just like Hustle. I used the price of a 2/day Hustle x10 for putting a personal-only power in an item, then rounded up 2000 for the concealment) 8) 5000 (This is *much* less useful for charging than the last item. I don't really see much of a use for it except for sticking a +2 Dex onto it also and then giving them to your whole party to abuse the already abusive Warmaster's Charge with a White Raven initiator) 9) 30000 (This is basically the trump card you use to escape from being stuck in a Forcecage, a grapple, to cross a wall that your enemy conjured up, etc. I charged for Dimension Door instead of Tw/oE because of the short range, then subtracted about half due to taste) 10) 12500 (this is killer against charges, zombies, etc, and it gives a good bonus vs most other manoeuvres) [/QUOTE]
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The "Price That Magic Item" Game!
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