Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Price That Magic Item" Game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 3445943" data-attributes="member: 9789"><p>I didn't make it in time to guess the first time around, but here're my responses:</p><p></p><p>1. Sandals of Sprinting - 3xday swift action to gain +30 enhancement bonus to land speed (max double your speed) until start of your next turn. 2,300 gp.</p><p><strong>Seems slightly low.</strong> I'd have guessed closer to 3k.</p><p></p><p>2. Boots of Sidestepping - 3xday swift action extra 5-foot step. Can use even if already moved, and doesn't prevent movement after use (even a regular 5' step). 6,000 gp.</p><p><strong>Seems about right.</strong> Extremely good for cleavers and great-cleavers, even better for bowmen: 5' step from behind full cover, full attack, 5' step back behind full cover.</p><p></p><p>3. Boots of Agile Leaping - Constant +Dex to Jump checks instead of Strength. If you have at least 5 ranks in Balance, constant stand up from prone as swift action, and standing from prone doesn't provoke attack of opportunity. 600 gp.</p><p><strong>Seems outrageously low.</strong> Seriously: every character I've ever played would gladly have paid more than 10x this amount for these boots. I've seen <em>multiple feats</em> do less than these boots. No monk or fighter should exist without these boots. Not just good for trip-monkeys: <em>anyone who's ever been dropped in a combat</em> - especially against reaching opponents - needs these boots! PLEASE SELL ME THESE BOOTS! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4. Cloudwalker Anklets - Constant Air Walk (as spell), can benefit from effect even if wildshaped. 50,000 gp</p><p><strong>Seems a bit high.</strong> But then again, a constant fly-like ability is going to be expensive. It'd be much better as a charged item for 1/2 the cost.</p><p></p><p>5. Acrobat Boots - Constant +2 tumble checks. 3 charges/day enhancement bonus to land speed for 1 rd. Bonus depends on charges you expend: 1 charge = +10, 2 = +15, 3= +20. 900 gp.</p><p><strong>Seems a bit low.</strong> I'd have said about double that cost, or between 1.5k and 2k.</p><p></p><p>6. Skirmisher Boots - 2xday make single extra melee or ranged attack using full BAB, after having moved at least 10 feet from space you started turn (mount movement doesn't count). Also, if you have the skirmash special ability (scout), constant +2 damage when skirmishing. 3,200 gp.</p><p><strong>Seems about right.</strong> No obvious exploits come to mind, especially since it's just an attack and not a standard action. 3200g for the Weap. Specialization feat for scouts might be low, though.</p><p></p><p>7. Quicksilver Boots - 2xday swift action to move up to your land speed (as if using a move action, but not taking your move action), and gain concealment against Attacks of Opportunity caused by that movement, and can move over liquid without falling into it as long as you start and end the movement on solid ground. 3,500 gp.</p><p><strong>Seems very low.</strong> As others have mentioned: pounce = you win. If these boots specifically couldn't be used with a charge attack, then the price is about right.</p><p></p><p>8. Boots of the Battle Charger - 2xday make charge attack as a standard action instead of full-round action. Can only move your speed, not double your speed. Must make the attack in the round you activate the boots. Also, if you have a magic item that grants enhancement bonus to Dex, you can move across terrain and through squares occupied by allies when making this standard action charge. 2,000 gp</p><p><strong>Seems like a weird item.</strong> This might be about right, but the ability granted (and a synergy ability?) are just to strange to quantify. Why is it useful?</p><p></p><p>9. Boots of Swift Passage - 5 x day move action to teleport without error up to 20 feet in any direction (need line of sight and effect, can't be an object or creature in destination, cannot bring other creatures with you). 5,000 gp</p><p><strong>Seems a bit low.</strong> Other dimension door items are much more expensive; however, the range is <em>extremely</em> limited.</p><p></p><p>10. Steadfast Boots - Constant +4 bonus on checks to avoid bull rush, overrun, or trip. Also, if carrying two-handed weapon, constant treatment as if readied weapon against a charge (double damage if you hit), even if weapon cannot normally be set against charges. 1,400 gp.</p><p><strong>Seems slightly low.</strong> You get to be a dwarf and get some other ability no one understands? A bit much for 1.4k.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3445943, member: 9789"] I didn't make it in time to guess the first time around, but here're my responses: 1. Sandals of Sprinting - 3xday swift action to gain +30 enhancement bonus to land speed (max double your speed) until start of your next turn. 2,300 gp. [B]Seems slightly low.[/B] I'd have guessed closer to 3k. 2. Boots of Sidestepping - 3xday swift action extra 5-foot step. Can use even if already moved, and doesn't prevent movement after use (even a regular 5' step). 6,000 gp. [B]Seems about right.[/B] Extremely good for cleavers and great-cleavers, even better for bowmen: 5' step from behind full cover, full attack, 5' step back behind full cover. 3. Boots of Agile Leaping - Constant +Dex to Jump checks instead of Strength. If you have at least 5 ranks in Balance, constant stand up from prone as swift action, and standing from prone doesn't provoke attack of opportunity. 600 gp. [B]Seems outrageously low.[/B] Seriously: every character I've ever played would gladly have paid more than 10x this amount for these boots. I've seen [I]multiple feats[/I] do less than these boots. No monk or fighter should exist without these boots. Not just good for trip-monkeys: [I]anyone who's ever been dropped in a combat[/I] - especially against reaching opponents - needs these boots! PLEASE SELL ME THESE BOOTS! :) 4. Cloudwalker Anklets - Constant Air Walk (as spell), can benefit from effect even if wildshaped. 50,000 gp [B]Seems a bit high.[/B] But then again, a constant fly-like ability is going to be expensive. It'd be much better as a charged item for 1/2 the cost. 5. Acrobat Boots - Constant +2 tumble checks. 3 charges/day enhancement bonus to land speed for 1 rd. Bonus depends on charges you expend: 1 charge = +10, 2 = +15, 3= +20. 900 gp. [B]Seems a bit low.[/B] I'd have said about double that cost, or between 1.5k and 2k. 6. Skirmisher Boots - 2xday make single extra melee or ranged attack using full BAB, after having moved at least 10 feet from space you started turn (mount movement doesn't count). Also, if you have the skirmash special ability (scout), constant +2 damage when skirmishing. 3,200 gp. [B]Seems about right.[/B] No obvious exploits come to mind, especially since it's just an attack and not a standard action. 3200g for the Weap. Specialization feat for scouts might be low, though. 7. Quicksilver Boots - 2xday swift action to move up to your land speed (as if using a move action, but not taking your move action), and gain concealment against Attacks of Opportunity caused by that movement, and can move over liquid without falling into it as long as you start and end the movement on solid ground. 3,500 gp. [B]Seems very low.[/B] As others have mentioned: pounce = you win. If these boots specifically couldn't be used with a charge attack, then the price is about right. 8. Boots of the Battle Charger - 2xday make charge attack as a standard action instead of full-round action. Can only move your speed, not double your speed. Must make the attack in the round you activate the boots. Also, if you have a magic item that grants enhancement bonus to Dex, you can move across terrain and through squares occupied by allies when making this standard action charge. 2,000 gp [B]Seems like a weird item.[/B] This might be about right, but the ability granted (and a synergy ability?) are just to strange to quantify. Why is it useful? 9. Boots of Swift Passage - 5 x day move action to teleport without error up to 20 feet in any direction (need line of sight and effect, can't be an object or creature in destination, cannot bring other creatures with you). 5,000 gp [B]Seems a bit low.[/B] Other dimension door items are much more expensive; however, the range is [I]extremely[/I] limited. 10. Steadfast Boots - Constant +4 bonus on checks to avoid bull rush, overrun, or trip. Also, if carrying two-handed weapon, constant treatment as if readied weapon against a charge (double damage if you hit), even if weapon cannot normally be set against charges. 1,400 gp. [B]Seems slightly low.[/B] You get to be a dwarf and get some other ability no one understands? A bit much for 1.4k. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Price That Magic Item" Game!
Top