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*Pathfinder & Starfinder
The "Price That Magic Item" Game!
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<blockquote data-quote="evilbob" data-source="post: 3446027" data-attributes="member: 9789"><p>Mostly, I'm still thinking of anyone who has, at any time, been dropped next to a monster, and then healed back above zero before the creature was dead (or far enough away not to reach you anymore). Getting back up is a hard thing to do, because no matter what you do - unless you stick to fighting from the floor - you're gonna get whacked. And odds are, if you just woke up from being put under 0 HP, you cannot afford to get whacked. It's an extremely dangerous situation (low HP + prone) that happens often enough to warrant purchasing measures to protect against it. Getting up as a swift action is nice, but getting up without an AoO is unbelievably good. It's TOTALLY worth 10 skill points + 600g for <em>any</em> class.</p><p></p><p>This kind of usefulness goes up exponentially for classes who already can afford to (and might anyway) put ranks in balance - like monks and rogues. Monks in particular have great access to good tripping abilities, and if they are tripped in return, they get a free "nevermind - I get to continue my full attack action while standing!" once per round. Same with spiked-chain fighters: once per round, don't drop your weapon; just fall and stand up as a swift action! No harm, no foul.</p><p></p><p>Who cares about the Dex->Jump thing - you could easily leave that out and the item is still worth over 6000g to me. I'll take five and give four to my friends! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That said, it seems from the Design and Development article linked to earlier in this thread that the entire point of the new MIC is basically: to make items cheaper so that everyone will actually buy them. This makes a lot of sense, actually, and its a concept that I can agree with, especially having read the arguments put forth in the article. I still think this particular item is far too cheap for how amazing it is, but overall I'd say the direction they are going with magic items - i.e. what if we make it so that someone will actually consider purchasing them - is a good one.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3446027, member: 9789"] Mostly, I'm still thinking of anyone who has, at any time, been dropped next to a monster, and then healed back above zero before the creature was dead (or far enough away not to reach you anymore). Getting back up is a hard thing to do, because no matter what you do - unless you stick to fighting from the floor - you're gonna get whacked. And odds are, if you just woke up from being put under 0 HP, you cannot afford to get whacked. It's an extremely dangerous situation (low HP + prone) that happens often enough to warrant purchasing measures to protect against it. Getting up as a swift action is nice, but getting up without an AoO is unbelievably good. It's TOTALLY worth 10 skill points + 600g for [I]any[/I] class. This kind of usefulness goes up exponentially for classes who already can afford to (and might anyway) put ranks in balance - like monks and rogues. Monks in particular have great access to good tripping abilities, and if they are tripped in return, they get a free "nevermind - I get to continue my full attack action while standing!" once per round. Same with spiked-chain fighters: once per round, don't drop your weapon; just fall and stand up as a swift action! No harm, no foul. Who cares about the Dex->Jump thing - you could easily leave that out and the item is still worth over 6000g to me. I'll take five and give four to my friends! :) That said, it seems from the Design and Development article linked to earlier in this thread that the entire point of the new MIC is basically: to make items cheaper so that everyone will actually buy them. This makes a lot of sense, actually, and its a concept that I can agree with, especially having read the arguments put forth in the article. I still think this particular item is far too cheap for how amazing it is, but overall I'd say the direction they are going with magic items - i.e. what if we make it so that someone will actually consider purchasing them - is a good one. [/QUOTE]
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