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*Pathfinder & Starfinder
The "Price That Magic Item" Game!
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<blockquote data-quote="Rystil Arden" data-source="post: 3447037" data-attributes="member: 29014"><p>1) 100,000 gold. This is underpricing the ridiculous ability granted by this belt, but based on the crazy Boots that were similar, the book is probably going to charge like 5000 for this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />. Oh Wizards, why do you keep giving back 3.0 Haste when you know it breaks the game. For the likely MIC price, this item is not only banned in my game, it is double-banned, whatever that means! For my price, I would allow it.</p><p></p><p>2) 2k 1/day 10th-level Enlarge Person, reduced a bit for taste</p><p></p><p>3) 5k, highly useful if it comes up--would be more without the attuning, but attuning to this means you give up that slot on the assumption that you're going down.</p><p></p><p>4) 4500--a bit better than +5 to heal coupled with CLW 4/day due to the ability to put out lots of healing at once, if not as much overall by 4.</p><p></p><p>5) 4000--even once a day, this adds a fairly massive (at low levels) +3d6 damage to your 2-handed attack, so more than 10 on average. It is a bit annoying that the damage is so much higher for a two-hander, since it absolutely must be priced based on that.</p><p></p><p>6) 4000--2500 for Sense Motive, 1500 for the ability to swap out for Divine Favour thrice a day</p><p></p><p>7) 15000--This is pretty darn good for someone who can use it--it's like the Swashbuckler's Acrobatic Skill Mastery ability ,which is fairly high level + the 20 once a day</p><p></p><p>8) 25000--The price would go down by a massive amount if they had been smarter, like the writer of the Cord of Favour and required the sacrifice of an arcane spell to prevent the divines from abusing this to obviate the need for Travel domain. As is, you usually don't need Teleport too much more than twice a day, and this lets Druids, Clerics, etc (plus Sorcerers who didn't take Teleport) cast the spell too. </p><p></p><p>9) 6000 gp--the price of the two benefits. If they give a discount for the restriction, they are being the stupidest I have seen them in this entire book, and that includes underpricing the Quicksilver Boots by over 10x. Giving a discount for crafting an item for a restriction is moronic--it actually makes the item better because your enemies can't use it, and it doesn't hurt you at all, so why not just put on twenty useless restrictions so only you can use it? If they add price for the restriction, that is acceptable.</p><p></p><p>10) 4000--1/10th of a Ring of Freedom of Movement.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3447037, member: 29014"] 1) 100,000 gold. This is underpricing the ridiculous ability granted by this belt, but based on the crazy Boots that were similar, the book is probably going to charge like 5000 for this :(. Oh Wizards, why do you keep giving back 3.0 Haste when you know it breaks the game. For the likely MIC price, this item is not only banned in my game, it is double-banned, whatever that means! For my price, I would allow it. 2) 2k 1/day 10th-level Enlarge Person, reduced a bit for taste 3) 5k, highly useful if it comes up--would be more without the attuning, but attuning to this means you give up that slot on the assumption that you're going down. 4) 4500--a bit better than +5 to heal coupled with CLW 4/day due to the ability to put out lots of healing at once, if not as much overall by 4. 5) 4000--even once a day, this adds a fairly massive (at low levels) +3d6 damage to your 2-handed attack, so more than 10 on average. It is a bit annoying that the damage is so much higher for a two-hander, since it absolutely must be priced based on that. 6) 4000--2500 for Sense Motive, 1500 for the ability to swap out for Divine Favour thrice a day 7) 15000--This is pretty darn good for someone who can use it--it's like the Swashbuckler's Acrobatic Skill Mastery ability ,which is fairly high level + the 20 once a day 8) 25000--The price would go down by a massive amount if they had been smarter, like the writer of the Cord of Favour and required the sacrifice of an arcane spell to prevent the divines from abusing this to obviate the need for Travel domain. As is, you usually don't need Teleport too much more than twice a day, and this lets Druids, Clerics, etc (plus Sorcerers who didn't take Teleport) cast the spell too. 9) 6000 gp--the price of the two benefits. If they give a discount for the restriction, they are being the stupidest I have seen them in this entire book, and that includes underpricing the Quicksilver Boots by over 10x. Giving a discount for crafting an item for a restriction is moronic--it actually makes the item better because your enemies can't use it, and it doesn't hurt you at all, so why not just put on twenty useless restrictions so only you can use it? If they add price for the restriction, that is acceptable. 10) 4000--1/10th of a Ring of Freedom of Movement. [/QUOTE]
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