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General Tabletop Discussion
*Pathfinder & Starfinder
The "Price That Magic Item" Game!
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<blockquote data-quote="Rystil Arden" data-source="post: 3447920" data-attributes="member: 29014"><p>I disagree on both counts. There are certainly items that should be banned at any price. Continuous Wraithstrike item (or even use-activated Wraithstrike as a Swift Action item) is a good example. As to the pricing, I think that it is both disingenuous and insulting to claim that others who price items higher than you would "don't like players to have useful magic items". For people like me who basically ignore the magic item guidelines when I give out treasure (though I look occasionally at that baseline to see what standard items my PCs should be able to afford) because I know I can handle it by playtesting my characters, the main use for these prices is to decide when a player with the appropriate craft feat will be able to craft it and what it would cost them--since the player is going out of their way to craft this item, I have to look at the maximum abusiveness possible. What's more, with MIC's new rule that slotted affinity abilities can be added onto items without extra cost, it no longer flies to say "Well if she's wearing this new MIC Belt, she can't have a Belt of Strength" since she can just add Strength onto it. </p><p></p><p>Do I want players to have their characters get useful magic items? Absolutely. Specifically, I want them to be able to get magic items that make the game more fun. Belt of Tactical Nuke 1/day (the first one on this list) makes the game <em>less</em> fun because it contributes to novaing and makes the party's capabilities more drastically vary between the fight where they use the belt and the fight where they don't. What's more, when Mistwell comes back to us with the MIC's real price and it turns out to be 8000 gold or something (a guess based on the Boots), that means a decently leveled character can buy more of them.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3447920, member: 29014"] I disagree on both counts. There are certainly items that should be banned at any price. Continuous Wraithstrike item (or even use-activated Wraithstrike as a Swift Action item) is a good example. As to the pricing, I think that it is both disingenuous and insulting to claim that others who price items higher than you would "don't like players to have useful magic items". For people like me who basically ignore the magic item guidelines when I give out treasure (though I look occasionally at that baseline to see what standard items my PCs should be able to afford) because I know I can handle it by playtesting my characters, the main use for these prices is to decide when a player with the appropriate craft feat will be able to craft it and what it would cost them--since the player is going out of their way to craft this item, I have to look at the maximum abusiveness possible. What's more, with MIC's new rule that slotted affinity abilities can be added onto items without extra cost, it no longer flies to say "Well if she's wearing this new MIC Belt, she can't have a Belt of Strength" since she can just add Strength onto it. Do I want players to have their characters get useful magic items? Absolutely. Specifically, I want them to be able to get magic items that make the game more fun. Belt of Tactical Nuke 1/day (the first one on this list) makes the game [I]less[/I] fun because it contributes to novaing and makes the party's capabilities more drastically vary between the fight where they use the belt and the fight where they don't. What's more, when Mistwell comes back to us with the MIC's real price and it turns out to be 8000 gold or something (a guess based on the Boots), that means a decently leveled character can buy more of them. [/QUOTE]
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