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The "Price That Magic Item" Game!
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<blockquote data-quote="moritheil" data-source="post: 3456880" data-attributes="member: 30610"><p>Gee, let's take out 3.0 haste and then put it back in! Given that haste boots are 12k, and this is half a feat and cost-free celerity on top of that . . . 300,000 gp.</p><p></p><p></p><p></p><p>1st level spell. About 1000 gp.</p><p></p><p></p><p></p><p>So this is like a contingency for low level spells. I'm having a hard time figuring out what 3rd level spell is going to save your bacon, though at least it allows you to choose at activation, not beforehand. 50,000 gp.</p><p></p><p></p><p></p><p></p><p>Oh look, it's a My First Cleric! It's comparable to an eternal wand of CSW. Off the top of my head, 3 x 5 x 2000 = 30,000 gp. I'm sure it's cheaper than that, though. After all, they want to sell these books.</p><p></p><p></p><p></p><p>A total waste of a belt slot except at very low levels. For that reason, no more than 2k - I bet they'll cost it at under 1000 gp.</p><p></p><p></p><p></p><p>Well, that's pretty wild. I have no idea what sense motive, which priests use when dealing with shopkeepers, witnesses, and converts, has to do with divine favor, which IIRC improves your attack bonus. It could just be to reduce the odds of being feinted, but they should restrict it to combat if so. 3,000 gp.</p><p></p><p></p><p></p><p>I'm not a big fan of instant 20s. Also, normally one has to play a +LA race in order to get the ability to take 10 on such checks. 50,000 gp. (I bet they priced it at less than half that, though.)</p><p></p><p></p><p></p><p>Very strange; this adds teleport to all casters. It's not as good as boots of teleport, though. 40,000 gp.</p><p></p><p></p><p></p><p>Redundant for priests. I can only figure that this is useful at very low levels. Accordingly, 3500 gp. Though if it IS really cheap, the best use of it will turn out to be the creation of wights. Hm, I'd better make a note of that for my next low-level campaign.</p><p></p><p></p><p></p><p>It's a feeble version of the "get out of jail" cards that people like to use. Given that FoM rings are only 40k, this can't be more than 8,000 gp.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3456880, member: 30610"] Gee, let's take out 3.0 haste and then put it back in! Given that haste boots are 12k, and this is half a feat and cost-free celerity on top of that . . . 300,000 gp. 1st level spell. About 1000 gp. So this is like a contingency for low level spells. I'm having a hard time figuring out what 3rd level spell is going to save your bacon, though at least it allows you to choose at activation, not beforehand. 50,000 gp. Oh look, it's a My First Cleric! It's comparable to an eternal wand of CSW. Off the top of my head, 3 x 5 x 2000 = 30,000 gp. I'm sure it's cheaper than that, though. After all, they want to sell these books. A total waste of a belt slot except at very low levels. For that reason, no more than 2k - I bet they'll cost it at under 1000 gp. Well, that's pretty wild. I have no idea what sense motive, which priests use when dealing with shopkeepers, witnesses, and converts, has to do with divine favor, which IIRC improves your attack bonus. It could just be to reduce the odds of being feinted, but they should restrict it to combat if so. 3,000 gp. I'm not a big fan of instant 20s. Also, normally one has to play a +LA race in order to get the ability to take 10 on such checks. 50,000 gp. (I bet they priced it at less than half that, though.) Very strange; this adds teleport to all casters. It's not as good as boots of teleport, though. 40,000 gp. Redundant for priests. I can only figure that this is useful at very low levels. Accordingly, 3500 gp. Though if it IS really cheap, the best use of it will turn out to be the creation of wights. Hm, I'd better make a note of that for my next low-level campaign. It's a feeble version of the "get out of jail" cards that people like to use. Given that FoM rings are only 40k, this can't be more than 8,000 gp. [/QUOTE]
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