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<blockquote data-quote="Marc Sanchez" data-source="post: 7718918" data-attributes="member: 6892182"><p>Correct me if I'm wrong. For what I read, your argument is that collaborating in making the story is equal to not roleplaying your character. </p><p></p><p>Personally, I disagree, and I tell this from my experience. I have not played FATE. I come from playing AD&D, Legend of the 5 rings, Star Wars West End Games, WoD... from almost 20 years, as a Game Master and player. </p><p></p><p>Recently I am playing 7th Sea Second Edition and it has similar mechanics about affecting the story by both GM and players. I have played it as a character and as a GM. It has been a big change of paradigm. And I liked it a lot.</p><p></p><p>As a player, I played an Inismore bard, and I asure you, is the character I enjoyed playing the most in all this 20 years. I had the best immersion experience ever, and the fact that I can affect the story not also with my roleplaying, but also with a mechanic that allows me to creaate opportunities and make the narrative more amusing is... I enjoyed it a lot. In your terminology, there were times I was playing Character, and in others I was playing Author. The GM also liked it.</p><p></p><p>As a GM, the more I age the more I sense the weight of having to control and tell everything. I prefer less crunch and less thinking and controlling everything. To share the narrative with the players helps me a lot. My shoulders weight less, and I have a lot of fun seeing what my players come up to. My players, old Rolemaster and Lord of the Rings grognard players, also enjoyed it a lot. They told me that sharing narrative was like not feeling like spectators who were told a story. And I assure you, they immersed in their characters, they performed them by heart. They also played author when they saw to affect parts of some scenes, but they enjoyed it, they felt more part of the game.</p><p></p><p>What I am trying to explain is that, from my experience, its not a thing like "if A,then not B, if B then not A". Its is not "if shared oriented, then Auhtor. If not shared oriented, then Character". It is BOTH. Again, from my experience.</p><p></p><p>I am not telling you are wrong in your way of playing, or thinking. The main thing here is having FUN. A lot of FUN. What I am saying is that A (author) does not excludes B (character). Or making another example, I never liked codfish until I tasted real, fresh and well cooked codfish in a restaurant that knew how to make a gret dish with it.</p><p></p><p>There are players that want to roleplay, others that want to share narrative, and others that do both things. Also, there are GM that like crunch and to control everything, and GM that want more light rules and share the narrative.</p><p></p><p>All of them, you, us... are right if we are having fun with what we are doing.</p><p></p><p>Have fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marc Sanchez, post: 7718918, member: 6892182"] Correct me if I'm wrong. For what I read, your argument is that collaborating in making the story is equal to not roleplaying your character. Personally, I disagree, and I tell this from my experience. I have not played FATE. I come from playing AD&D, Legend of the 5 rings, Star Wars West End Games, WoD... from almost 20 years, as a Game Master and player. Recently I am playing 7th Sea Second Edition and it has similar mechanics about affecting the story by both GM and players. I have played it as a character and as a GM. It has been a big change of paradigm. And I liked it a lot. As a player, I played an Inismore bard, and I asure you, is the character I enjoyed playing the most in all this 20 years. I had the best immersion experience ever, and the fact that I can affect the story not also with my roleplaying, but also with a mechanic that allows me to creaate opportunities and make the narrative more amusing is... I enjoyed it a lot. In your terminology, there were times I was playing Character, and in others I was playing Author. The GM also liked it. As a GM, the more I age the more I sense the weight of having to control and tell everything. I prefer less crunch and less thinking and controlling everything. To share the narrative with the players helps me a lot. My shoulders weight less, and I have a lot of fun seeing what my players come up to. My players, old Rolemaster and Lord of the Rings grognard players, also enjoyed it a lot. They told me that sharing narrative was like not feeling like spectators who were told a story. And I assure you, they immersed in their characters, they performed them by heart. They also played author when they saw to affect parts of some scenes, but they enjoyed it, they felt more part of the game. What I am trying to explain is that, from my experience, its not a thing like "if A,then not B, if B then not A". Its is not "if shared oriented, then Auhtor. If not shared oriented, then Character". It is BOTH. Again, from my experience. I am not telling you are wrong in your way of playing, or thinking. The main thing here is having FUN. A lot of FUN. What I am saying is that A (author) does not excludes B (character). Or making another example, I never liked codfish until I tasted real, fresh and well cooked codfish in a restaurant that knew how to make a gret dish with it. There are players that want to roleplay, others that want to share narrative, and others that do both things. Also, there are GM that like crunch and to control everything, and GM that want more light rules and share the narrative. All of them, you, us... are right if we are having fun with what we are doing. Have fun! :) [/QUOTE]
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