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The Pride Of Blue Rose
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<blockquote data-quote="The Crimson Binome" data-source="post: 7718959" data-attributes="member: 6775031"><p>You're still putting the player into the position to declare how the world works, even if there's an authority which can over-rule them. The game <em>wants</em> the player to suggest such things, and the rules are written in such a way as to encourage that. </p><p></p><p>The whole economy of Fate points is balanced around the concept that what the player wants is not necessarily what the character wants, which is why the player is rewarded for accepting compels and penalized for ignoring them. The book states this directly. A player could try to ignore the meta-game aspect of the Fate point economy, but they would be working against the system the whole way, and it would likely not go well for them. In order to really play the game in a meaningful capacity, you need to accept that early failures will <em>causally</em> lead to success later on - again, the book states this directly - but that isn't a premise which really works from an RP perspective.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7718959, member: 6775031"] You're still putting the player into the position to declare how the world works, even if there's an authority which can over-rule them. The game [I]wants[/I] the player to suggest such things, and the rules are written in such a way as to encourage that. The whole economy of Fate points is balanced around the concept that what the player wants is not necessarily what the character wants, which is why the player is rewarded for accepting compels and penalized for ignoring them. The book states this directly. A player could try to ignore the meta-game aspect of the Fate point economy, but they would be working against the system the whole way, and it would likely not go well for them. In order to really play the game in a meaningful capacity, you need to accept that early failures will [I]causally[/I] lead to success later on - again, the book states this directly - but that isn't a premise which really works from an RP perspective. [/QUOTE]
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