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The Pride Of Blue Rose
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<blockquote data-quote="Lord Mhoram" data-source="post: 7718981" data-attributes="member: 4789"><p>Using this quote to respond to the entire post.</p><p></p><p>If I have a high level fighter lets me have mulitple attacks all the time. Don't know the specific second example, but it soulds like a 3.x feat, which would give me a bonus all the time (or all the time in X situation) - those are things noted on your character sheet and are part of what and who the character is. In fate, if you don't have a fate point, then being the world greatest detective doesn't mean anything at all -if my character is the "worlds greatest detective" then why isn't he all the time. Therein lies the difference. In the first case, it's a defined part of the character, in the second it is using player power to alter the roll, not the character choosing to use the limited resource of "fate points". Slim distinction I give you, but that is where the breakpoint is to me.</p><p></p><p>The "This works for me" stuff was that Aldarc seemed to think I was bashing his favored system, I wanted to make it clear I was not. As for coming up with what the character knows - I do that as well - just more in areas of knowledge and such - not in knows about the world. Personally one of my favorite type of games (which my wife GMs for me solo) is translational fantasy - in essence the character actually does know nothing of the world around him.</p><p></p><p>I understand that immersion is very important to many - we all have a different way of reaching it.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7718981, member: 4789"] Using this quote to respond to the entire post. If I have a high level fighter lets me have mulitple attacks all the time. Don't know the specific second example, but it soulds like a 3.x feat, which would give me a bonus all the time (or all the time in X situation) - those are things noted on your character sheet and are part of what and who the character is. In fate, if you don't have a fate point, then being the world greatest detective doesn't mean anything at all -if my character is the "worlds greatest detective" then why isn't he all the time. Therein lies the difference. In the first case, it's a defined part of the character, in the second it is using player power to alter the roll, not the character choosing to use the limited resource of "fate points". Slim distinction I give you, but that is where the breakpoint is to me. The "This works for me" stuff was that Aldarc seemed to think I was bashing his favored system, I wanted to make it clear I was not. As for coming up with what the character knows - I do that as well - just more in areas of knowledge and such - not in knows about the world. Personally one of my favorite type of games (which my wife GMs for me solo) is translational fantasy - in essence the character actually does know nothing of the world around him. I understand that immersion is very important to many - we all have a different way of reaching it. [/QUOTE]
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