Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Pride Of Blue Rose
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Mhoram" data-source="post: 7718999" data-attributes="member: 4789"><p>Ah.</p><p></p><p>After I finished the post, it came off, to me, as a bit of an emotional screed, and angry rant. - and I didn't want to raise the confrontation level, which I felt that did. That was why I deleted it. the later post.. well when you answered my question with a question it almost seemed like you were using socratic tricks to "win" the argument, and I couldn't see why you didn't answer my first question - hence the question of "what is your purpose" - I understand now, that isn't the case. </p><p></p><p>To go over the points that I deleted - without quite the emotional intensity.</p><p></p><p>Fate Points are (I hate to use the phrase) Narrativist. They force narrative changes and player focus by mechanical rewards.</p><p>I developed my playstyle back in the early days when all the character sheet meant was "can I do this" and "how well can I do this" - basically the rules in let's pretend that didn't lead to "I shot you" "no you didn't" "yes you did". And so my ways to immerse in character were completely devoid of mechanics that impacted that.</p><p>These day mechanics that encourage roleplaying by mechanical means intrude on my immersion because I developed my playstyle before those kinds of mechanics existed. </p><p></p><p>Fate is a fine RPG, and many love how it works. I find it gets in the way of roleplay. Many people don't like rules heavy games because "it gets in the way of roleplay" - I love rules heavy games with rules for everything, because I learn the rules inside out, play the game for decades, and then I don't even think of rules at all, just about my character and being immersed in his world, emotions and choices. They become the "physics" the character lives by. I don't think of the rules anymore than I think about the physics of walking in real life.</p><p></p><p>So I can deal with generic bennie points, or things like "chi" that has a specified pool of (that the character is aware) - but fate points that tie the economy of them to character decisions, actions and plot pull me out of character, as I developed my own way of having character make unwise choices (as an example) without outside mechanical intrusion into doing so.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7718999, member: 4789"] Ah. After I finished the post, it came off, to me, as a bit of an emotional screed, and angry rant. - and I didn't want to raise the confrontation level, which I felt that did. That was why I deleted it. the later post.. well when you answered my question with a question it almost seemed like you were using socratic tricks to "win" the argument, and I couldn't see why you didn't answer my first question - hence the question of "what is your purpose" - I understand now, that isn't the case. To go over the points that I deleted - without quite the emotional intensity. Fate Points are (I hate to use the phrase) Narrativist. They force narrative changes and player focus by mechanical rewards. I developed my playstyle back in the early days when all the character sheet meant was "can I do this" and "how well can I do this" - basically the rules in let's pretend that didn't lead to "I shot you" "no you didn't" "yes you did". And so my ways to immerse in character were completely devoid of mechanics that impacted that. These day mechanics that encourage roleplaying by mechanical means intrude on my immersion because I developed my playstyle before those kinds of mechanics existed. Fate is a fine RPG, and many love how it works. I find it gets in the way of roleplay. Many people don't like rules heavy games because "it gets in the way of roleplay" - I love rules heavy games with rules for everything, because I learn the rules inside out, play the game for decades, and then I don't even think of rules at all, just about my character and being immersed in his world, emotions and choices. They become the "physics" the character lives by. I don't think of the rules anymore than I think about the physics of walking in real life. So I can deal with generic bennie points, or things like "chi" that has a specified pool of (that the character is aware) - but fate points that tie the economy of them to character decisions, actions and plot pull me out of character, as I developed my own way of having character make unwise choices (as an example) without outside mechanical intrusion into doing so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Pride Of Blue Rose
Top