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<blockquote data-quote="Lord Mhoram" data-source="post: 7719014" data-attributes="member: 4789"><p>I agree with you in the most part, on that, and I know I'm on the far end of the curve- I've run into other extreme immersionist that come off as really selfish.</p><p></p><p>I'll go into a bit of my history too. </p><p>I started with Holmes basic D&D. A few months later we say the hardcover "Advanced" D&D and moved to that. I only played that (and a little Gamma World) for 8 or 9 years.</p><p>When I went to college I discovered Rolemaster and Champions/Hero.</p><p>Now - superheroes are my favorite genre, I've loved comics since I was little, and after playing D&D I had a list of mechanics that "the perfect RPG" had. Every one of them it had. I pretty much stopped paying attention to other RPGS for the next 15 years or so. So I pretty much skipped all that happened in RPGs in the 90s. Also in that time I married, whom I met because she was running the Champions group I joined when I moved in 86. So we did a LOT of solo play when we didn't have a group. That specific thing really helps the entire total character immersion approach I use.</p><p></p><p>When next I came into the broader gaming world it was because of this newfangled "Open Game License" and D&D 3rd. I fell in love with the concept of the OGL, and I really really liked the 3rd edition rules. That became my secondary game of choice. Hero/Champions is still my primary and will likely be so until I die. I got a job as a manager of a game/card/comic shop (a friend purchased it). I was the RPG expert. With that I really needed to know what was going on in teh world of games, game design, what was popular - and to do so in a completely non judgmental way - different people like different things after all, and my job, now, was to get them to buy what they liked, from me.</p><p></p><p>We also tend to run long games - I don't feel like a game is successful until it hits 3 years, and have been in two campaigns that ran over a decade each (same characters within campaign).</p><p></p><p>So between lots of solo play and my obsession with what was my near perfect RPG - I skipped the entire industry embracing the sort of things that led to fate points, and plot/character driven elements. That pretty much cemented my early approach to gaming (the character sheet is what I can do, everything else is me) that works completely at odds with the newer developments in RPG design. </p><p></p><p>When I remember the "best" moments I've ever roleplayed, it isn't a good dice roll, it isn't a great tactic that saved the party, it isn't even a great story the character was involved with - everyone of them are those moments when I "became" the character, even if for a few moments.</p><p></p><p>With the wife GMing me solo - we usually have Hero as the group game (our group rotates GMs, every player also GMs), and solo I run a different system. For the last while that has been 3.x/Pathfinder. Now we are trying W.O.I.N. (there is your plug Russ). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7719014, member: 4789"] I agree with you in the most part, on that, and I know I'm on the far end of the curve- I've run into other extreme immersionist that come off as really selfish. I'll go into a bit of my history too. I started with Holmes basic D&D. A few months later we say the hardcover "Advanced" D&D and moved to that. I only played that (and a little Gamma World) for 8 or 9 years. When I went to college I discovered Rolemaster and Champions/Hero. Now - superheroes are my favorite genre, I've loved comics since I was little, and after playing D&D I had a list of mechanics that "the perfect RPG" had. Every one of them it had. I pretty much stopped paying attention to other RPGS for the next 15 years or so. So I pretty much skipped all that happened in RPGs in the 90s. Also in that time I married, whom I met because she was running the Champions group I joined when I moved in 86. So we did a LOT of solo play when we didn't have a group. That specific thing really helps the entire total character immersion approach I use. When next I came into the broader gaming world it was because of this newfangled "Open Game License" and D&D 3rd. I fell in love with the concept of the OGL, and I really really liked the 3rd edition rules. That became my secondary game of choice. Hero/Champions is still my primary and will likely be so until I die. I got a job as a manager of a game/card/comic shop (a friend purchased it). I was the RPG expert. With that I really needed to know what was going on in teh world of games, game design, what was popular - and to do so in a completely non judgmental way - different people like different things after all, and my job, now, was to get them to buy what they liked, from me. We also tend to run long games - I don't feel like a game is successful until it hits 3 years, and have been in two campaigns that ran over a decade each (same characters within campaign). So between lots of solo play and my obsession with what was my near perfect RPG - I skipped the entire industry embracing the sort of things that led to fate points, and plot/character driven elements. That pretty much cemented my early approach to gaming (the character sheet is what I can do, everything else is me) that works completely at odds with the newer developments in RPG design. When I remember the "best" moments I've ever roleplayed, it isn't a good dice roll, it isn't a great tactic that saved the party, it isn't even a great story the character was involved with - everyone of them are those moments when I "became" the character, even if for a few moments. With the wife GMing me solo - we usually have Hero as the group game (our group rotates GMs, every player also GMs), and solo I run a different system. For the last while that has been 3.x/Pathfinder. Now we are trying W.O.I.N. (there is your plug Russ). :) [/QUOTE]
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