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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7719045" data-attributes="member: 53082"><p>The James Bond 007 had a Hero point system in 1983 - that's the earliest one I remember encountering. </p><p></p><p>From the wiki:</p><p></p><p><em><span style="font-family: 'sans-serif'">Hero Points allow characters to perform the unlikely or cinematic stunts from the genre. Characters earn a Hero Point every time they get a Quality 1 result on a skill other than combat, also when the GM chooses to award one for a clever or dramatic action. A Hero Point may be spent to change the Quality Rating of any result by one level, whether for or against the character, also to change the environment, such as having something just show up by coincidence - the more fantastic, the more expensive in terms of Hero Points.</span></em></p><p><em><span style="font-family: 'sans-serif'"></span></em></p><p><em></em><span style="font-family: 'sans-serif'"><em>A similar but more restricted system of "Survival Points" applies to villainous characters, but these may only be spent to reduce the impact of or prevent entirely actions taken against them by the characters, never as an offensive tool. Also, villains do not gain survival points through their successes in an adventure.</em></span></p><p><span style="font-family: 'sans-serif'"></span></p><p><span style="font-family: 'sans-serif'"></span></p><p><span style="font-family: 'sans-serif'"></span></p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7719045, member: 53082"] The James Bond 007 had a Hero point system in 1983 - that's the earliest one I remember encountering. From the wiki: [I][FONT=sans-serif]Hero Points allow characters to perform the unlikely or cinematic stunts from the genre. Characters earn a Hero Point every time they get a Quality 1 result on a skill other than combat, also when the GM chooses to award one for a clever or dramatic action. A Hero Point may be spent to change the Quality Rating of any result by one level, whether for or against the character, also to change the environment, such as having something just show up by coincidence - the more fantastic, the more expensive in terms of Hero Points. [/FONT] [/I][FONT=sans-serif][I]A similar but more restricted system of "Survival Points" applies to villainous characters, but these may only be spent to reduce the impact of or prevent entirely actions taken against them by the characters, never as an offensive tool. Also, villains do not gain survival points through their successes in an adventure.[/I] [/FONT] [/QUOTE]
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