Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Pride Of Blue Rose
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7719106" data-attributes="member: 5142"><p>I am not entirely sure that I get what you are saying here, particularly in regards to the connection between your sense of "cheating" and the shield example that I previously gave. I am especially confused because I don't see how the shield example would be problematic. </p><p></p><p>You give your character an aspect "Bearer of the Heraldric Shield," indicating that this is an important part of how you define your sense of your character (and their connection to the narrative-world) that you are RPing. Given that, I may decide that someone else wants this special shield you have, because they may regard themselves as the rightful heir. You are in a situation where this could potentially come up, such as at a knight's tournament. I, as the GM, alert you that I am drawing upon that aspect of your character (as per an aspect on your character sheet) to introduce this complication into the story, though likely not so woodenly as I do here. Nowhere do I tell your character how to feel or react or how they should work through the situation. I am simply introducing a narrative complication that ties into your character, based on how you yourself have defined your character (on your character sheet), and subsequently rewarding your character 'karma' for this potentially negative situation. We could even roleplay this entire scenario out first, and only when we finished roleplaying the scenario out, I would reward your character with a fate point. </p><p></p><p>It's more narrativist-oriented game system that often gets compared to Fate, as they have similar niches. From my passing familiarity, I recall that it has less of the Fate mechanics that tend to be immersion breakers for you. So it may be something worth looking into. </p><p></p><p>There is a lot that I like about Blue Rose (e.g., rules, magic system, tone), both True20 and AGE, but there is also stuff that puts me off, particularly in regards to the setting itself. For example, a number of the countries and cultures are treated almost as "planets of hats," in which there is clearly the singular, enlightened, beneficent and tolerant country of good mcgoodguyfaces, the oppressive theocracy, the semi-nomadic horse-riders, and the evil overlord(s) country. So some aspects of the world-building leaves the setting feeling somewhat stale for my tastes. Weirdly enough, I do think that the ruleset would work fairly well for a Sword & Sorcery campaign.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7719106, member: 5142"] I am not entirely sure that I get what you are saying here, particularly in regards to the connection between your sense of "cheating" and the shield example that I previously gave. I am especially confused because I don't see how the shield example would be problematic. You give your character an aspect "Bearer of the Heraldric Shield," indicating that this is an important part of how you define your sense of your character (and their connection to the narrative-world) that you are RPing. Given that, I may decide that someone else wants this special shield you have, because they may regard themselves as the rightful heir. You are in a situation where this could potentially come up, such as at a knight's tournament. I, as the GM, alert you that I am drawing upon that aspect of your character (as per an aspect on your character sheet) to introduce this complication into the story, though likely not so woodenly as I do here. Nowhere do I tell your character how to feel or react or how they should work through the situation. I am simply introducing a narrative complication that ties into your character, based on how you yourself have defined your character (on your character sheet), and subsequently rewarding your character 'karma' for this potentially negative situation. We could even roleplay this entire scenario out first, and only when we finished roleplaying the scenario out, I would reward your character with a fate point. It's more narrativist-oriented game system that often gets compared to Fate, as they have similar niches. From my passing familiarity, I recall that it has less of the Fate mechanics that tend to be immersion breakers for you. So it may be something worth looking into. There is a lot that I like about Blue Rose (e.g., rules, magic system, tone), both True20 and AGE, but there is also stuff that puts me off, particularly in regards to the setting itself. For example, a number of the countries and cultures are treated almost as "planets of hats," in which there is clearly the singular, enlightened, beneficent and tolerant country of good mcgoodguyfaces, the oppressive theocracy, the semi-nomadic horse-riders, and the evil overlord(s) country. So some aspects of the world-building leaves the setting feeling somewhat stale for my tastes. Weirdly enough, I do think that the ruleset would work fairly well for a Sword & Sorcery campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Pride Of Blue Rose
Top