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<blockquote data-quote="Lord Mhoram" data-source="post: 7719189" data-attributes="member: 4789"><p>Yes. Most of my statements from "on high" have been mentally proceeded with "at our table"</p><p></p><p></p><p>Actually no. I can drop right back, most of the time. </p><p></p><p></p><p>More language preference. To use the language metaphor - I speak English (rules heavy/crunch) amazingly well, and there is enough literature (sessions to play) in that language that to take the time to learn a new language (fate/nar) that I will likely never be as profecient in, seems to be a waste of my time, when I'll never get to all the literature there is in my native language. So I don't bother. Doesn't mean it isn't great for others.</p><p>.</p><p></p><p></p><p></p><p>By which time the thing that makes Fate unique - the aspects tying into character background, compels and story driven mechanic are removed, and it isn't Fate anymore. #2 basically makes fate points like Ch'i points for a monk in Pathfinder, something I mentioned way upthread that I am fine with. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I have said, I don't prefer FATE. I think it is a wonderful system, that does some great things, but due to whatever reason, they are things I don't want to experience. I never will. There are so many games on the market, no one game can be the best system for everyone. I like the games I play, and they fulfill what I want/need out of an RPG system. I see no reason to change to a system that I've actually tried and that didn't especially work for my playstyle. My whole discussion here has been about my playstyle and approach; and I've enjoyed it. But at this point it almost feels you are system proselytizing (of course I could be way off in my reading). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7719189, member: 4789"] Yes. Most of my statements from "on high" have been mentally proceeded with "at our table" Actually no. I can drop right back, most of the time. More language preference. To use the language metaphor - I speak English (rules heavy/crunch) amazingly well, and there is enough literature (sessions to play) in that language that to take the time to learn a new language (fate/nar) that I will likely never be as profecient in, seems to be a waste of my time, when I'll never get to all the literature there is in my native language. So I don't bother. Doesn't mean it isn't great for others. . By which time the thing that makes Fate unique - the aspects tying into character background, compels and story driven mechanic are removed, and it isn't Fate anymore. #2 basically makes fate points like Ch'i points for a monk in Pathfinder, something I mentioned way upthread that I am fine with. :) I have said, I don't prefer FATE. I think it is a wonderful system, that does some great things, but due to whatever reason, they are things I don't want to experience. I never will. There are so many games on the market, no one game can be the best system for everyone. I like the games I play, and they fulfill what I want/need out of an RPG system. I see no reason to change to a system that I've actually tried and that didn't especially work for my playstyle. My whole discussion here has been about my playstyle and approach; and I've enjoyed it. But at this point it almost feels you are system proselytizing (of course I could be way off in my reading). :) [/QUOTE]
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