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<blockquote data-quote="dante58701" data-source="post: 2978396" data-attributes="member: 40336"><p>The Major Incarnations in my campaign world are essentially overgods, not just for one pantheon ....but for all of them in that universe. This means they have to be powerful enough to keep a nigh infinite number of gods in line. Because, for example, earth alone has hundreds of thousands of gods. Keeping in mind that earth is but one planet in the universe and that there are a nigh infinite number of worlds within a single universe.</p><p></p><p>They have very demanding cosmic positions.</p><p></p><p></p><p>I dont use WOTC campaign settings where there is one world and the sun and moon seem to rotate around it. Ive never like inadequately small settings like that. I tend to take a more realistic approach.</p><p></p><p>For example, Mindflayers have a homeworld in my campagn setting. Earth is populated by ignorant humans in my campaigns. For humans are relatively ignorant about the truth of the cosmos at large.</p><p></p><p>There are even elven and dwarven homeworlds, ect. </p><p></p><p>And then of course there are worlds where various mythical races comingle with humans.</p><p></p><p>I dont do the whole...one world...one pantheon...Elminster can easily kill a god campaigns.</p><p></p><p>I do the vast ever expanding universe, were all probably going to die if we explore the vastness of it all campaigns.</p><p></p><p>If character death is a possibility, the risk makes it more exciting.</p><p></p><p>It all keeps players from overstepping their bounds and keeps them from reaching a point where they feel ripped off by having to retire their favorite characters.</p><p></p><p>With an infinite variety of challenges, a human with sufficient power could eventually challenge even an Incarnation for supremacy.</p><p></p><p>Limiting the scope of epic power is highly unrealistic since a mere human can climb up in levels unlimitedly. </p><p></p><p>Not to mention limitations are only for those who lack the ability to handle epic level campaigns without throwing their doritos at the players when the epic monster gets killed.</p><p></p><p>It does require a certain level of maturity on the part of the DM and the players.</p><p></p><p>Although I do like the traditional low power campaign setting...low powered characters seldom stay low powered for long. Unless someone is docking experiance points for immaturity.</p></blockquote><p></p>
[QUOTE="dante58701, post: 2978396, member: 40336"] The Major Incarnations in my campaign world are essentially overgods, not just for one pantheon ....but for all of them in that universe. This means they have to be powerful enough to keep a nigh infinite number of gods in line. Because, for example, earth alone has hundreds of thousands of gods. Keeping in mind that earth is but one planet in the universe and that there are a nigh infinite number of worlds within a single universe. They have very demanding cosmic positions. I dont use WOTC campaign settings where there is one world and the sun and moon seem to rotate around it. Ive never like inadequately small settings like that. I tend to take a more realistic approach. For example, Mindflayers have a homeworld in my campagn setting. Earth is populated by ignorant humans in my campaigns. For humans are relatively ignorant about the truth of the cosmos at large. There are even elven and dwarven homeworlds, ect. And then of course there are worlds where various mythical races comingle with humans. I dont do the whole...one world...one pantheon...Elminster can easily kill a god campaigns. I do the vast ever expanding universe, were all probably going to die if we explore the vastness of it all campaigns. If character death is a possibility, the risk makes it more exciting. It all keeps players from overstepping their bounds and keeps them from reaching a point where they feel ripped off by having to retire their favorite characters. With an infinite variety of challenges, a human with sufficient power could eventually challenge even an Incarnation for supremacy. Limiting the scope of epic power is highly unrealistic since a mere human can climb up in levels unlimitedly. Not to mention limitations are only for those who lack the ability to handle epic level campaigns without throwing their doritos at the players when the epic monster gets killed. It does require a certain level of maturity on the part of the DM and the players. Although I do like the traditional low power campaign setting...low powered characters seldom stay low powered for long. Unless someone is docking experiance points for immaturity. [/QUOTE]
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