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The prisoner in amber
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<blockquote data-quote="Gulla" data-source="post: 5633073" data-attributes="member: 4272"><p>I like the opposite element style. Some are already named. Fire-water, Poison-fresh air and ice - fire.</p><p></p><p>I would say earth against the lighting. So cover it in mud?</p><p></p><p>Acid is the most difficult, I think. Maybe something that doesn't corrode/burn? Like a healing potion or salves/lotion thingie?</p><p></p><p>And multiple solutions is always nice. Since the original captor is a huge dragon (I assume since it is 500 years old) maybe touching all the (far from each other?) heads and speaking a password?</p><p></p><p>Some secret code word in Draconic?</p><p></p><p>Maybe the statuette heads are really trapped/transformed real dragon (souls/spirits only?) that responds to their name? Or could be set free/redeemed/banished? Or that could be bargained with? If you can convince at least 3 of them to stop trapping, the jail opens but you'd have to fight any dragon heads you didn't get a bargain with. And you'd be in debt to at least 3 evil dragons <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>You could also have keys around in the dungeon sort of Temple of Elemental Evil style with one key in each elementally themed room/section?</p><p></p><p>You could let the prison be over loaded. But each time you insert someone there is something else that comes out and must be defeated. Since you have 24 (ish?) levels of PC and you have some levels (hopefully at least 7) of NPC trapped, maybe you could let the prison explode if it holds more than 30 levels? And have a max of 5 prisoners? If you have more than 5 the weakest get expelled. If you have more than 30 levels but 5 or less prisoners it explodes and releases all? Let them see the monsters they might release and let them worry about who to put in first?</p><p></p><p>Or as I might do: All of the above and any fun idea the players come up with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gulla, post: 5633073, member: 4272"] I like the opposite element style. Some are already named. Fire-water, Poison-fresh air and ice - fire. I would say earth against the lighting. So cover it in mud? Acid is the most difficult, I think. Maybe something that doesn't corrode/burn? Like a healing potion or salves/lotion thingie? And multiple solutions is always nice. Since the original captor is a huge dragon (I assume since it is 500 years old) maybe touching all the (far from each other?) heads and speaking a password? Some secret code word in Draconic? Maybe the statuette heads are really trapped/transformed real dragon (souls/spirits only?) that responds to their name? Or could be set free/redeemed/banished? Or that could be bargained with? If you can convince at least 3 of them to stop trapping, the jail opens but you'd have to fight any dragon heads you didn't get a bargain with. And you'd be in debt to at least 3 evil dragons :devil: You could also have keys around in the dungeon sort of Temple of Elemental Evil style with one key in each elementally themed room/section? You could let the prison be over loaded. But each time you insert someone there is something else that comes out and must be defeated. Since you have 24 (ish?) levels of PC and you have some levels (hopefully at least 7) of NPC trapped, maybe you could let the prison explode if it holds more than 30 levels? And have a max of 5 prisoners? If you have more than 5 the weakest get expelled. If you have more than 30 levels but 5 or less prisoners it explodes and releases all? Let them see the monsters they might release and let them worry about who to put in first? Or as I might do: All of the above and any fun idea the players come up with :D [/QUOTE]
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