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The prisoner in amber
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5633273" data-attributes="member: 11760"><p>I'm definitely comfortable with riffing off of (even unwitting) suggestions. Since the campaign base is a barony populated with the descendants of refugees of the dwarf fortress, the players had the idea of questioning old timers about what to expect. Once I saw what they were worried about, I made sure to give it to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So we had a Village of Homlett-style moathouse attack by giant frogs (including a half-green-dragon dire frog) on the bridge leading to the fortress, an Indiana Jones-style entry way where they had to perform the steps of a dwarven folk dance to not have the murderholes overhead unleash a rain of acid, had to learn a password to stop a statue from animating and killing them (long since destroyed, just to make them not too comfortable about the value of their intel) and more.</p><p></p><p>I like the idea of the heads turning on each other, merely blocking the heads or using Draconic code words to turn it off. (The ranger learned Draconic early on in the campaign, once it became clear that the kobold army that used to serve the dragon was going to be a persistent problem.) The amber thing I'll also keep in mind, since the ranger and druid players like using their wildnerness knowledge, and one of them running out to the nearby forest for some amber is just the kind of thing they'd think of.</p><p></p><p>Thanks for your help, guys. I feel I'm now prepared for the group to find this long-lost NPC. (He's been in the wiki on the baron's family tree page for five years, waiting to be found!)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5633273, member: 11760"] I'm definitely comfortable with riffing off of (even unwitting) suggestions. Since the campaign base is a barony populated with the descendants of refugees of the dwarf fortress, the players had the idea of questioning old timers about what to expect. Once I saw what they were worried about, I made sure to give it to them. :) So we had a Village of Homlett-style moathouse attack by giant frogs (including a half-green-dragon dire frog) on the bridge leading to the fortress, an Indiana Jones-style entry way where they had to perform the steps of a dwarven folk dance to not have the murderholes overhead unleash a rain of acid, had to learn a password to stop a statue from animating and killing them (long since destroyed, just to make them not too comfortable about the value of their intel) and more. I like the idea of the heads turning on each other, merely blocking the heads or using Draconic code words to turn it off. (The ranger learned Draconic early on in the campaign, once it became clear that the kobold army that used to serve the dragon was going to be a persistent problem.) The amber thing I'll also keep in mind, since the ranger and druid players like using their wildnerness knowledge, and one of them running out to the nearby forest for some amber is just the kind of thing they'd think of. Thanks for your help, guys. I feel I'm now prepared for the group to find this long-lost NPC. (He's been in the wiki on the baron's family tree page for five years, waiting to be found!) [/QUOTE]
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