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<blockquote data-quote="Jackinthegreen" data-source="post: 6180893" data-attributes="member: 6678119"><p><a href="http://dndtools.eu/feats/champions-of-ruin--27/craven--484/" target="_blank">Craven</a> gets him an extra 6 damage on SA, but it does have a cost in the form of lower saves vs fear, so you might be able to use that against him here and there.</p><p></p><p><a href="http://dndtools.eu/feats/complete-scoundrel--60/daring-outlaw--508/" target="_blank">Daring Outlaw</a> is one of the ways to make swashbuckler actually be a worthwhile class past 3 levels. Going past that it really is utter crap (the "capstone" ability is 2 Con damage on a crit, but the <a href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#wounding" target="_blank">Wounding</a> weapon ability has been doing 1 per hit much more reliably from about level 8 or so, so it's 11 levels too late. Swashbucklers were not designed well at all).</p><p></p><p></p><p>Don't you have a rule in place that says everything needs to be run by you first? If you're getting hung up on damage (and 4d6 + 15, average 29, is on the mid to low end of things at level 6 when it comes to optimization, really), then you absolutely need to tell people plain and simply "I reserve the right to ban or tweak everything because there will be points where I'm not comfortable enough with the optimization to give you a proper campaign." If you aren't comfortable with something, let them know.</p><p></p><p>The above goes double for low magic games, and double again for "all sources are okay" kinds of games. You really need to reign in what's available if you want things to play out how you want them to. In your case, be thankful he's not using a warblade from Tome of Battle, because he'd be doing more than 29 average damage every round thanks to maneuvers and such, almost all of which are extraordinary abilities so "low magic" doesn't really apply.</p><p></p><p>Alternately, you might want to think about just how often he's actually going to get SA on stuff. He has to be flanking (which tends to be a hazard if you're playing monsters with enough sense to ignore a hard to hit target like a typical shield-carrying fighter and instead go for the PC that's actually doing damage), or he needs to catch the target with its Dex down which usually means flat-footed, but there are several other times such as balancing where characters are denied Dex to AC. If he ends up not getting SA off that often then let him have the damage, though perhaps lowered by getting rid of Craven. He built a character to do something useful for the party (that isn't as nuts as he could go, mind), so let him have some fun once in a while.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6180893, member: 6678119"] [URL="http://dndtools.eu/feats/champions-of-ruin--27/craven--484/"]Craven[/URL] gets him an extra 6 damage on SA, but it does have a cost in the form of lower saves vs fear, so you might be able to use that against him here and there. [URL="http://dndtools.eu/feats/complete-scoundrel--60/daring-outlaw--508/"]Daring Outlaw[/URL] is one of the ways to make swashbuckler actually be a worthwhile class past 3 levels. Going past that it really is utter crap (the "capstone" ability is 2 Con damage on a crit, but the [URL="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#wounding"]Wounding[/URL] weapon ability has been doing 1 per hit much more reliably from about level 8 or so, so it's 11 levels too late. Swashbucklers were not designed well at all). Don't you have a rule in place that says everything needs to be run by you first? If you're getting hung up on damage (and 4d6 + 15, average 29, is on the mid to low end of things at level 6 when it comes to optimization, really), then you absolutely need to tell people plain and simply "I reserve the right to ban or tweak everything because there will be points where I'm not comfortable enough with the optimization to give you a proper campaign." If you aren't comfortable with something, let them know. The above goes double for low magic games, and double again for "all sources are okay" kinds of games. You really need to reign in what's available if you want things to play out how you want them to. In your case, be thankful he's not using a warblade from Tome of Battle, because he'd be doing more than 29 average damage every round thanks to maneuvers and such, almost all of which are extraordinary abilities so "low magic" doesn't really apply. Alternately, you might want to think about just how often he's actually going to get SA on stuff. He has to be flanking (which tends to be a hazard if you're playing monsters with enough sense to ignore a hard to hit target like a typical shield-carrying fighter and instead go for the PC that's actually doing damage), or he needs to catch the target with its Dex down which usually means flat-footed, but there are several other times such as balancing where characters are denied Dex to AC. If he ends up not getting SA off that often then let him have the damage, though perhaps lowered by getting rid of Craven. He built a character to do something useful for the party (that isn't as nuts as he could go, mind), so let him have some fun once in a while. [/QUOTE]
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