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<blockquote data-quote="Campbell" data-source="post: 6186406" data-attributes="member: 16586"><p>It depends a great deal in how rules elements are allowed to interact with each other. For example, D&D Next's buff spells that require concentration are less problematic than 3e's extended duration buffs that can sit on top of each other. When balancing a spell that requires concentration the possible game elements to consider are far less dramatic.</p><p></p><p>Legend of the 5 Rings 4e is a good example of a game that is resistant to knock on effects created by new crunch, because it is all specific to a particular school and tends to replace existing techniques. Exalted 2e's combo ready charms that can be taken by anyone meeting its prerequisites is an example of a system that is highly susceptible to the introduction of new crunch.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6186406, member: 16586"] It depends a great deal in how rules elements are allowed to interact with each other. For example, D&D Next's buff spells that require concentration are less problematic than 3e's extended duration buffs that can sit on top of each other. When balancing a spell that requires concentration the possible game elements to consider are far less dramatic. Legend of the 5 Rings 4e is a good example of a game that is resistant to knock on effects created by new crunch, because it is all specific to a particular school and tends to replace existing techniques. Exalted 2e's combo ready charms that can be taken by anyone meeting its prerequisites is an example of a system that is highly susceptible to the introduction of new crunch. [/QUOTE]
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