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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The problem I've having with 4e.
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4100337" data-attributes="member: 6533"><p>Briefly, and IMHO:</p><p></p><p></p><p></p><p>Depends on where the healing surge comes from: divine aid, espirit de corps, pure desperation, or heroic grit would fit - Paladin & Cleric powers, Warlord Powers, Second Wind, and between encounter surges respectively. All of them come from the inner fortitude afforded by fate to all sorts of living and unliving creatures.</p><p></p><p></p><p></p><p>It's not a question of rings it's a question of ring slots. All magic items require some act of will or ego to activate. If you slip a ring on a tree it doesn't go invisible. </p><p></p><p>A Paragon hero has enough moxy to wear weild a ring in addition to a glove. An epic hero gets two rings in addition to gloves.</p><p></p><p></p><ul> <li data-xf-list-type="ul">6 Hour Rest - Hit Points are mostly a function of stamina and pyschic resilience. You get two REM cycles and most of that supply is replenished. At least enough that you start fresh.</li> <li data-xf-list-type="ul">Dailies - Varies by source. Spells are pretty explicitly tied to memory, and Miracles to Divine favor. Exploits represent things that either require a lot of strain or that require opportunities in combat that just aren't going to come up that often. </li> <li data-xf-list-type="ul">Encounter powers are all actions that require a fair amount of pre-meditation. You have them in mind at the beginning of combat you can set things up to use them, but once you've done it you're then too much in the flow of combat to rethink through pulling them off again.</li> <li data-xf-list-type="ul">Why? Because you have a puny little monkey brain, soul, and body. You may be 'heroic' but seriously do you think Arch-Devils have any of these issues?</li> </ul></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4100337, member: 6533"] Briefly, and IMHO: Depends on where the healing surge comes from: divine aid, espirit de corps, pure desperation, or heroic grit would fit - Paladin & Cleric powers, Warlord Powers, Second Wind, and between encounter surges respectively. All of them come from the inner fortitude afforded by fate to all sorts of living and unliving creatures. It's not a question of rings it's a question of ring slots. All magic items require some act of will or ego to activate. If you slip a ring on a tree it doesn't go invisible. A Paragon hero has enough moxy to wear weild a ring in addition to a glove. An epic hero gets two rings in addition to gloves. [list] [*]6 Hour Rest - Hit Points are mostly a function of stamina and pyschic resilience. You get two REM cycles and most of that supply is replenished. At least enough that you start fresh. [*]Dailies - Varies by source. Spells are pretty explicitly tied to memory, and Miracles to Divine favor. Exploits represent things that either require a lot of strain or that require opportunities in combat that just aren't going to come up that often. [*]Encounter powers are all actions that require a fair amount of pre-meditation. You have them in mind at the beginning of combat you can set things up to use them, but once you've done it you're then too much in the flow of combat to rethink through pulling them off again. [*]Why? Because you have a puny little monkey brain, soul, and body. You may be 'heroic' but seriously do you think Arch-Devils have any of these issues? [/list] [/QUOTE]
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The problem I've having with 4e.
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