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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The problem I've having with 4e.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4100429" data-attributes="member: 710"><p>Healing Surges are "catching your breath". There is a limit on how often you can do it before you really have to rest, and that's represented by the Healing Surges per day. </p><p></p><p>Daily powers for spells don't require any more explaination - it's magic. This might actually be a possible explaination for martial daily powers - it's "sword magic". But if you don't like that, you'll first have to accept an important shift: </p><p>Some things a character might like to do require a very unique situation. If a character uses a daily power, the player has decided that this unique situation has occurred just now. This means the player takes a narrative control of the game. (which traditionally is only in the power of the DM, which is why it can be hard to get or accept.)</p><p>A similar things can apply to per encounter martial powers. The situation isn't as unique as with daily powers, and you might also use other descriptions: </p><p>- For a specific maneuvers, you have to strain your muscles in a specific ways, and if you do so, it takes a little rest to allow your muscles to perform it again with the necessary speed and strength.</p><p>- Once your enemies have seen your maneuver, they know how to avoid a situation where it up again.</p><p>These latter explainations won't make sense all the time, but to any given instance of an encounter, you can construct one. The difficult thing is to accept that the power itself doesn't tell you the specific movements or situation that has to occur to make it usable or renders it useless. There are a multitude of variables, and you can only determine the "true answer" afterwards, since you don't know the variables beforehand.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4100429, member: 710"] Healing Surges are "catching your breath". There is a limit on how often you can do it before you really have to rest, and that's represented by the Healing Surges per day. Daily powers for spells don't require any more explaination - it's magic. This might actually be a possible explaination for martial daily powers - it's "sword magic". But if you don't like that, you'll first have to accept an important shift: Some things a character might like to do require a very unique situation. If a character uses a daily power, the player has decided that this unique situation has occurred just now. This means the player takes a narrative control of the game. (which traditionally is only in the power of the DM, which is why it can be hard to get or accept.) A similar things can apply to per encounter martial powers. The situation isn't as unique as with daily powers, and you might also use other descriptions: - For a specific maneuvers, you have to strain your muscles in a specific ways, and if you do so, it takes a little rest to allow your muscles to perform it again with the necessary speed and strength. - Once your enemies have seen your maneuver, they know how to avoid a situation where it up again. These latter explainations won't make sense all the time, but to any given instance of an encounter, you can construct one. The difficult thing is to accept that the power itself doesn't tell you the specific movements or situation that has to occur to make it usable or renders it useless. There are a multitude of variables, and you can only determine the "true answer" afterwards, since you don't know the variables beforehand. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
The problem I've having with 4e.
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