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D&D Older Editions, OSR, & D&D Variants
The problem I've having with 4e.
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<blockquote data-quote="Propheous_D" data-source="post: 4100932" data-attributes="member: 58952"><p>Healing and Magic</p><p></p><p>I look at the magic system as more natural system. instead of storing vast amounts of power with in ourselves we have well springs of power that exist with in our body. We through training and prayer harmonize and create pathways of access to those powers. Some of these wellsprings are plentiful and easily accessed and do not strain ourselves to use while others are fleeting and harder to access.</p><p></p><p>At Will:</p><p></p><p>At will powers are veritable wonders of incredibility. Once you have mastered the techniques to access them they represent literally limitless pools of internal power that replenish just through breathing. Its a warm glow that you can just think about and touch.</p><p></p><p>Encounter:</p><p></p><p>Encounter powers are more formidable. They may not be more effective then at will powers but they are harder to access and more difficult to release. Like an excited puppy constantly pulling at its masters chain once off the leash they require effort to harness again. Bringing your body back into harmony with that power requires atleast a little concentration and adjustment. It may be that you need to rub a joint to make sure you don't permanently damage it the next time you swing, or it may be a recess of your mind you must commune with again.</p><p></p><p>Daily:</p><p></p><p>These powers are the viscous beasts of the magical world. They are so hard to harmonize with that it can take quite a while to reach them and they require you to be sharp and fully rested. Some can only be reached in your dreams and through total submersion into your subconcious mind. They are not so much things you conciously control as abilities revealed and harnessed from your subconcious. Even using these abilities can cause physical harm to yourself and so require strict focus and concentration.</p><p></p><p>Healing surges:</p><p></p><p>These represent your total vitality and health. Once drained you are on your own and on your last leg. Like most things they can be overwhelmed and also helped. Leaders can allow you tap into these reserves even after you have spent your energy and failed yourself. Thier sympathetic abilities reaching deep with in you and drawing out your inner strength. Going beyond this natural vitality you possess is no longer an easy thing even if accessing it has become easier of later. Ony through sacrifice or great magic will you be able to rejuvinate yourself with out taking away something from this pool of inner strength.</p><p></p><p>That is my take on the whole magic healing surge kinda thing in a IC and how things have changed.</p><p></p><p>Healing up at the end of each day:</p><p></p><p>This is more of a dynamic change. This can't really be easily explained away just as the level drain mechanic can not be explained away easily. Essentially I look at this as an improvement and I don't think it should be taken as anything more then we were all ways able to do this. However if you want to explain this I can think of a good excuse.</p><p></p><p>The lack of unified energy or the presence of the previous unified energy stunted the spirit of the people who lived under it or with out it. This addition or release has lifted the spirits of the people and allowed them to flow more freely. With this has come the advent of those who seem to heal un-naturally fast and are indominable of spirit. Thier increased spirit allows them to achieve things that were never thought possible in the old world. </p><p></p><p>This goes into the adventurers are not everyone. You may think your normal but you quickly realize that this is not the case. Wether its meticlorians (sp?) or the blessing of the gods your life is anything but normal.</p><p></p><p>Magic Items:</p><p></p><p>With the change in magic as it flows through the world many items and relics have been destroyed altered and in some cases not even recognizable. The new flow of magic through us into these items has altered thier use. Some have become easier to command, while others have become tasks that can take a life time. Were once we could cover ourselves from head to foot with glowing wonder now only a scattered hand full of items can be warn.</p><p></p><p>The explaination is that either we lack the sufficient internal reserves to access these items. So we can no longer command the vast array of items and control them as simply as before. Or you can go with the fact that too many items cause serious effects. The overlapping fields of magic become unstable and we are unable to harmonize them with ourselves to take advantage of all thier destinct uses. It can even be described as an overload and the clashing fields of power cause headaches and body aches as they wreak havoc on ourselves</p><p></p><p>Hope some of those ideas work for your campaign if anyone had them before me please take the credit I didn't read the thread.</p></blockquote><p></p>
[QUOTE="Propheous_D, post: 4100932, member: 58952"] Healing and Magic I look at the magic system as more natural system. instead of storing vast amounts of power with in ourselves we have well springs of power that exist with in our body. We through training and prayer harmonize and create pathways of access to those powers. Some of these wellsprings are plentiful and easily accessed and do not strain ourselves to use while others are fleeting and harder to access. At Will: At will powers are veritable wonders of incredibility. Once you have mastered the techniques to access them they represent literally limitless pools of internal power that replenish just through breathing. Its a warm glow that you can just think about and touch. Encounter: Encounter powers are more formidable. They may not be more effective then at will powers but they are harder to access and more difficult to release. Like an excited puppy constantly pulling at its masters chain once off the leash they require effort to harness again. Bringing your body back into harmony with that power requires atleast a little concentration and adjustment. It may be that you need to rub a joint to make sure you don't permanently damage it the next time you swing, or it may be a recess of your mind you must commune with again. Daily: These powers are the viscous beasts of the magical world. They are so hard to harmonize with that it can take quite a while to reach them and they require you to be sharp and fully rested. Some can only be reached in your dreams and through total submersion into your subconcious mind. They are not so much things you conciously control as abilities revealed and harnessed from your subconcious. Even using these abilities can cause physical harm to yourself and so require strict focus and concentration. Healing surges: These represent your total vitality and health. Once drained you are on your own and on your last leg. Like most things they can be overwhelmed and also helped. Leaders can allow you tap into these reserves even after you have spent your energy and failed yourself. Thier sympathetic abilities reaching deep with in you and drawing out your inner strength. Going beyond this natural vitality you possess is no longer an easy thing even if accessing it has become easier of later. Ony through sacrifice or great magic will you be able to rejuvinate yourself with out taking away something from this pool of inner strength. That is my take on the whole magic healing surge kinda thing in a IC and how things have changed. Healing up at the end of each day: This is more of a dynamic change. This can't really be easily explained away just as the level drain mechanic can not be explained away easily. Essentially I look at this as an improvement and I don't think it should be taken as anything more then we were all ways able to do this. However if you want to explain this I can think of a good excuse. The lack of unified energy or the presence of the previous unified energy stunted the spirit of the people who lived under it or with out it. This addition or release has lifted the spirits of the people and allowed them to flow more freely. With this has come the advent of those who seem to heal un-naturally fast and are indominable of spirit. Thier increased spirit allows them to achieve things that were never thought possible in the old world. This goes into the adventurers are not everyone. You may think your normal but you quickly realize that this is not the case. Wether its meticlorians (sp?) or the blessing of the gods your life is anything but normal. Magic Items: With the change in magic as it flows through the world many items and relics have been destroyed altered and in some cases not even recognizable. The new flow of magic through us into these items has altered thier use. Some have become easier to command, while others have become tasks that can take a life time. Were once we could cover ourselves from head to foot with glowing wonder now only a scattered hand full of items can be warn. The explaination is that either we lack the sufficient internal reserves to access these items. So we can no longer command the vast array of items and control them as simply as before. Or you can go with the fact that too many items cause serious effects. The overlapping fields of magic become unstable and we are unable to harmonize them with ourselves to take advantage of all thier destinct uses. It can even be described as an overload and the clashing fields of power cause headaches and body aches as they wreak havoc on ourselves Hope some of those ideas work for your campaign if anyone had them before me please take the credit I didn't read the thread. [/QUOTE]
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