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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The problem I've having with 4e.
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<blockquote data-quote="cr0m" data-source="post: 4101403" data-attributes="member: 55932"><p>There are two ways to look at healing and hit points. You can either start from the hit point loss, and then get caught up in what exactly is happening when they're recovered, or you can start with the healing, and then determine what were the extent of the wounds suffered.</p><p></p><p>For instance: if your character just got knocked to below zero and used a healing surge to get back up, you describe it as having been knocked out, or the wound being not as bad as it seemed, or gritting his teeth, holding his guts in with one hand and killing the bad guys with the other (Conan-style). It all depends on what kind of game or character you're playing.</p><p></p><p>The other way causes more headaches and problems for the believability crowd. How did the sword thrust that took 40 hit points and sent my character tumbling go away on its own?</p><p></p><p>In 3e, there was really only two kinds of healing: on camera, magical healing, which is easy to handwave--no matter how bad the wound is, magic can heal it! And off camera bed rest, which again, is easy to handwave simply because it's off camera and the concept of a hero healing up out of the action is a common genre convention.</p><p></p><p>4e has knocked the believability crowd for a loop, because suddenly those grievious, 40 hit point wounds are going away without resorting to off camera time or magic. It just takes a mental adjustment... then you're good.</p></blockquote><p></p>
[QUOTE="cr0m, post: 4101403, member: 55932"] There are two ways to look at healing and hit points. You can either start from the hit point loss, and then get caught up in what exactly is happening when they're recovered, or you can start with the healing, and then determine what were the extent of the wounds suffered. For instance: if your character just got knocked to below zero and used a healing surge to get back up, you describe it as having been knocked out, or the wound being not as bad as it seemed, or gritting his teeth, holding his guts in with one hand and killing the bad guys with the other (Conan-style). It all depends on what kind of game or character you're playing. The other way causes more headaches and problems for the believability crowd. How did the sword thrust that took 40 hit points and sent my character tumbling go away on its own? In 3e, there was really only two kinds of healing: on camera, magical healing, which is easy to handwave--no matter how bad the wound is, magic can heal it! And off camera bed rest, which again, is easy to handwave simply because it's off camera and the concept of a hero healing up out of the action is a common genre convention. 4e has knocked the believability crowd for a loop, because suddenly those grievious, 40 hit point wounds are going away without resorting to off camera time or magic. It just takes a mental adjustment... then you're good. [/QUOTE]
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The problem I've having with 4e.
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