Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phloog" data-source="post: 4654745" data-attributes="member: 59219"><p>My group is apparently a bunch of freaks...</p><p> </p><p>Balance is something I see discussed a LOT in forums, but it has never...honestly NEVER come up in any game I've run or played in, including some games with what are obviously huge balance issues.</p><p> </p><p>Extreme Example: Gamma World (pre d20, pre goofy color-based success charts)....you rolled for your mutations...roll high enough and you could pick..roll REALLY high and you could pick TWO. You also could end up with weaknesses.</p><p> </p><p>I rolled INSANE numbers...multiple 100s on d%. Since I could pick, I went through and saw things like Power XYZ was supremely powerful if and only if you also happened to have Power ABC...I picked multiple pairs of these.</p><p> </p><p>In the end, my character if hit with any energy weapon could use the damage to heal, and anything left over could be fired as an attack. I also had Kinetic absorption, so NON-energy weapons would heal me. Only blades couldn't be absorbed, and they did HALF damage. If I got too low on hit points, my friends character would throw an energy grenade at me. If that couldn't be done, I had Life Leech which took points from everyone in an area and healed me...insane...completely broken.</p><p> </p><p>My friend had as much of a hoot as I did, and his character had a few mind powers, and telekinetic flight...his character could only fly ten feet off the ground though, because he rolled Phobia:Heights. Eventually I found a Superman suit with technology that let ME fly...better than he could.</p><p> </p><p>The fun came not from balanced characters/abilities, but from the scenarios and playing the role - his character was constantly rolling his eyes as my character did the wildest things...like when a leftover nuclear missile was headed toward our town, and I seriously considered flying at it and kicking it, just to see if I could absorb the power and fire it off into space.</p><p> </p><p>My character was definitely more memorable, but we had exactly the same amount of fun, and at times my pal had more fun as it's sometimes easier to get into the role of a flawed character having to run around with this beast.</p><p> </p><p>To me too much of the balance complaint from players seems to be rooted not truly in the need to have uniform contribution levels, but in a sort of competitive spirit in a game that in my opinion should be non-competitive. Why does it matter if your character is, all things considered, not as powerful as another's? Is your character just as INTERESTING/fun?</p><p> </p><p>I DO get the need to have similar levels of action/attention/focus, but I don't think that arises from balance, or the way that 4e makes everyone roughly equal in COMBAT (which I oppose, but that's 40 different threads). It arises from a DM who plans adventures around the capabilities of his party.</p><p> </p><p>And here is where my thoughts are WRONG. IF you are only going to play pre-published adventures, then maybe you do need combat balance, because a pre-published adventure (without alteration) probably doesn't have a chance for your claustrophobic expert on insects to shine.</p><p> </p><p>Again, though...I just have never seen this come up in my groups, and the only factor that I can see that is different from other groups I've watched is that there's no clear competition between players.</p></blockquote><p></p>
[QUOTE="phloog, post: 4654745, member: 59219"] My group is apparently a bunch of freaks... Balance is something I see discussed a LOT in forums, but it has never...honestly NEVER come up in any game I've run or played in, including some games with what are obviously huge balance issues. Extreme Example: Gamma World (pre d20, pre goofy color-based success charts)....you rolled for your mutations...roll high enough and you could pick..roll REALLY high and you could pick TWO. You also could end up with weaknesses. I rolled INSANE numbers...multiple 100s on d%. Since I could pick, I went through and saw things like Power XYZ was supremely powerful if and only if you also happened to have Power ABC...I picked multiple pairs of these. In the end, my character if hit with any energy weapon could use the damage to heal, and anything left over could be fired as an attack. I also had Kinetic absorption, so NON-energy weapons would heal me. Only blades couldn't be absorbed, and they did HALF damage. If I got too low on hit points, my friends character would throw an energy grenade at me. If that couldn't be done, I had Life Leech which took points from everyone in an area and healed me...insane...completely broken. My friend had as much of a hoot as I did, and his character had a few mind powers, and telekinetic flight...his character could only fly ten feet off the ground though, because he rolled Phobia:Heights. Eventually I found a Superman suit with technology that let ME fly...better than he could. The fun came not from balanced characters/abilities, but from the scenarios and playing the role - his character was constantly rolling his eyes as my character did the wildest things...like when a leftover nuclear missile was headed toward our town, and I seriously considered flying at it and kicking it, just to see if I could absorb the power and fire it off into space. My character was definitely more memorable, but we had exactly the same amount of fun, and at times my pal had more fun as it's sometimes easier to get into the role of a flawed character having to run around with this beast. To me too much of the balance complaint from players seems to be rooted not truly in the need to have uniform contribution levels, but in a sort of competitive spirit in a game that in my opinion should be non-competitive. Why does it matter if your character is, all things considered, not as powerful as another's? Is your character just as INTERESTING/fun? I DO get the need to have similar levels of action/attention/focus, but I don't think that arises from balance, or the way that 4e makes everyone roughly equal in COMBAT (which I oppose, but that's 40 different threads). It arises from a DM who plans adventures around the capabilities of his party. And here is where my thoughts are WRONG. IF you are only going to play pre-published adventures, then maybe you do need combat balance, because a pre-published adventure (without alteration) probably doesn't have a chance for your claustrophobic expert on insects to shine. Again, though...I just have never seen this come up in my groups, and the only factor that I can see that is different from other groups I've watched is that there's no clear competition between players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
Top