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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="AngeltheTechrat" data-source="post: 4654877" data-attributes="member: 82200"><p>Okay, well.. I'll just go with one of my favorits here. Class/Feat features that brought about subsidiary entities. Familiars, Animal Companions, Bonded Mounts, Spirit Guides, Cohorts, etc.. I've always really loved those aspects, and 4E as an example tossed them out the window initialy, because they couldn't figure out how to "balance" them at first. We're just starting to get some of that back now, but I can already see the balance inflicting strangeness on it because once combat starts, they begin being an either-or type of thing. </p><p> </p><p>In answer to other replies..</p><p> </p><p>I don't protest the existence of balance. I protest it when they toss aside features I love, or when balance breaks my verisimilatude just because a combat round started. I know the game has to be balance, I just think they're working too hard at it now. </p><p> </p><p>When it does come to combat, I miss the days when the DM would just throw up a rough sketch of the "battfield" and we'd say, "With a speed of x, can I get up to about here and do this?" "Yes." "Cool.. I'll go with that."</p><p> </p><p>I DO look at D&D as a "collective storytelling tool". I'm perfectly happy with nights when we don't run into any combat at all, as long as the interactions or exploration have been fun, and we've all had a blast, and something supremely humorous usually winds up happening at some point. </p><p> </p><p> </p><p>I'm not saying I'd like to go back to how wildly broken and unbalanced a lot of 2E stuff was.. but what I'd like out of the game is the range of possibilty that 3E had, with the ease of bookkeeping that 4E has. (But that's getting into a whole different discussion about how I hate that unseen numbers are too important in any edition.. I know we need the numbers to make things "work", I just.. think too much relies on them..)</p></blockquote><p></p>
[QUOTE="AngeltheTechrat, post: 4654877, member: 82200"] Okay, well.. I'll just go with one of my favorits here. Class/Feat features that brought about subsidiary entities. Familiars, Animal Companions, Bonded Mounts, Spirit Guides, Cohorts, etc.. I've always really loved those aspects, and 4E as an example tossed them out the window initialy, because they couldn't figure out how to "balance" them at first. We're just starting to get some of that back now, but I can already see the balance inflicting strangeness on it because once combat starts, they begin being an either-or type of thing. In answer to other replies.. I don't protest the existence of balance. I protest it when they toss aside features I love, or when balance breaks my verisimilatude just because a combat round started. I know the game has to be balance, I just think they're working too hard at it now. When it does come to combat, I miss the days when the DM would just throw up a rough sketch of the "battfield" and we'd say, "With a speed of x, can I get up to about here and do this?" "Yes." "Cool.. I'll go with that." I DO look at D&D as a "collective storytelling tool". I'm perfectly happy with nights when we don't run into any combat at all, as long as the interactions or exploration have been fun, and we've all had a blast, and something supremely humorous usually winds up happening at some point. I'm not saying I'd like to go back to how wildly broken and unbalanced a lot of 2E stuff was.. but what I'd like out of the game is the range of possibilty that 3E had, with the ease of bookkeeping that 4E has. (But that's getting into a whole different discussion about how I hate that unseen numbers are too important in any edition.. I know we need the numbers to make things "work", I just.. think too much relies on them..) [/QUOTE]
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