Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4654921" data-attributes="member: 22779"><p>Count me in the camp that finds it very confusing when people complain about balance in a game. Limiting? Really? IME, imbalances are far and away more limiting than balance.</p><p></p><p>If you have two options that are balanced, then it comes down to concept which one you will choose. OTOH, if you have two options and one option is clearly superior to the other, then most people are going to choose the better option. It's pretty rare to deliberatly handicap yourself in a game. </p><p></p><p>Yes, yes, I know YOU do it, but, I'm thinking that there are a rather large number of people who don't.</p><p></p><p>What I find is that when you have imbalance, you create cookie cutter characters. Nearly everyone I played with, almost without fail, in 2e took two weapon fighting if their class could do it. It made absolute sense to do so - you doubled your attacks and damage/round at the cost of a weapon proficiency. Shields were pitifully weak and two handed weapons just didn't compare to using longsword and short sword (or whatever two weapons). So, everyone dual wielded.</p><p></p><p>To me, that's what happens when you unbalance the system. You wind up with people making choices, not because it fits with a concept, but to game the system for the largest rewards. And I can't say I blame anyone who does. You don't arm your fighter with a spoon, you give him the best weapons you can. </p><p></p><p>Give me balanced options any day of the week. </p><p></p><p>Heck, you can see it pretty easily in the Big 6 magic items in 3e. There's a reason those were the most chosen magic items. The cost/benefit ratio is clearly the best for those items. A stat boost item will do more for your character, both in combat and out, than any other single item you can name (other than perhaps artifacts). So, what's the first thing a player wants to get his hands on? A +2 whatever to boost his stats. </p><p></p><p>Boring.</p><p></p><p>I really cannot fathom this idea that keeps circling around that imbalance in the game somehow leads to more creativity. It just flies in the face of all the evidence to the contrary.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4654921, member: 22779"] Count me in the camp that finds it very confusing when people complain about balance in a game. Limiting? Really? IME, imbalances are far and away more limiting than balance. If you have two options that are balanced, then it comes down to concept which one you will choose. OTOH, if you have two options and one option is clearly superior to the other, then most people are going to choose the better option. It's pretty rare to deliberatly handicap yourself in a game. Yes, yes, I know YOU do it, but, I'm thinking that there are a rather large number of people who don't. What I find is that when you have imbalance, you create cookie cutter characters. Nearly everyone I played with, almost without fail, in 2e took two weapon fighting if their class could do it. It made absolute sense to do so - you doubled your attacks and damage/round at the cost of a weapon proficiency. Shields were pitifully weak and two handed weapons just didn't compare to using longsword and short sword (or whatever two weapons). So, everyone dual wielded. To me, that's what happens when you unbalance the system. You wind up with people making choices, not because it fits with a concept, but to game the system for the largest rewards. And I can't say I blame anyone who does. You don't arm your fighter with a spoon, you give him the best weapons you can. Give me balanced options any day of the week. Heck, you can see it pretty easily in the Big 6 magic items in 3e. There's a reason those were the most chosen magic items. The cost/benefit ratio is clearly the best for those items. A stat boost item will do more for your character, both in combat and out, than any other single item you can name (other than perhaps artifacts). So, what's the first thing a player wants to get his hands on? A +2 whatever to boost his stats. Boring. I really cannot fathom this idea that keeps circling around that imbalance in the game somehow leads to more creativity. It just flies in the face of all the evidence to the contrary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
Top