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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Imaro" data-source="post: 4655159" data-attributes="member: 48965"><p>Emphasis mine... <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> I see what you did there, go with something totally absurd to try and make your point. Imo, your general statement is no different to saying... hey some of us will never learn to make interesting and tactically challenging combats... How does the balance help this in anyway... balance can't impart creativity or imagination <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>In the end if you want to get better... You practice, experiment, go on the internet and ask for advice, etc. Also I doubt one specific skill will be the only one this character has ever raised throughout the whole game over 20/30 levels. Your situation as presented is really absurd. You focus on the skill<strong>(s)</strong> the player is most interested in... not <strong>the</strong> skill. Same as every challenge wouldn't be conquerable by using acrobatics... all the time. </p><p></p><p>I mean honestly, I'll bite on rare fabrics... here's a few.</p><p></p><p>In the middle of a fight, in a burning room, you realize the curtains are made of a rare fire resistant fabric.</p><p></p><p>The witness claims that a Hobgoblin killed the Cleric of the village, yet you find a small piece of fabric clutched in the dead clerics hand made from a rare fabric only the most blessed in his own order wear.</p><p></p><p>The ancient Jungle dwellers of Amn present you with three sheets of cloth, one is for burial, one is for you to wrap upon your shoulders and one is to be presented to their king. You realize that the first sheet of cloth is associated with a rare fabric known for it's connection to the dead...etc.</p><p></p><p>The beggar hands you he crumpled parchment, and as you take it from him you notice his gloves are made from a rare fabric, many wealthy nobles wear called {insert rare fabric}. Perhaps he is no beggar after all</p><p></p><p></p><p>In the end, something like this shouldn't happen in every adventure session... but this along with the DM/GM using the character's other skills to draw from, results in PC's being able to use the skills they are interested in to impact the game and resolve conflicts. Though it also falls on the PC to suggest uses of the skills as well... They can ask if a fabric is rare or unusual... and as a good DM/GM, say yes is usually the motto</p></blockquote><p></p>
[QUOTE="Imaro, post: 4655159, member: 48965"] Emphasis mine... B-) I see what you did there, go with something totally absurd to try and make your point. Imo, your general statement is no different to saying... hey some of us will never learn to make interesting and tactically challenging combats... How does the balance help this in anyway... balance can't impart creativity or imagination :confused: In the end if you want to get better... You practice, experiment, go on the internet and ask for advice, etc. Also I doubt one specific skill will be the only one this character has ever raised throughout the whole game over 20/30 levels. Your situation as presented is really absurd. You focus on the skill[B](s)[/B] the player is most interested in... not [B]the[/B] skill. Same as every challenge wouldn't be conquerable by using acrobatics... all the time. I mean honestly, I'll bite on rare fabrics... here's a few. In the middle of a fight, in a burning room, you realize the curtains are made of a rare fire resistant fabric. The witness claims that a Hobgoblin killed the Cleric of the village, yet you find a small piece of fabric clutched in the dead clerics hand made from a rare fabric only the most blessed in his own order wear. The ancient Jungle dwellers of Amn present you with three sheets of cloth, one is for burial, one is for you to wrap upon your shoulders and one is to be presented to their king. You realize that the first sheet of cloth is associated with a rare fabric known for it's connection to the dead...etc. The beggar hands you he crumpled parchment, and as you take it from him you notice his gloves are made from a rare fabric, many wealthy nobles wear called {insert rare fabric}. Perhaps he is no beggar after all In the end, something like this shouldn't happen in every adventure session... but this along with the DM/GM using the character's other skills to draw from, results in PC's being able to use the skills they are interested in to impact the game and resolve conflicts. Though it also falls on the PC to suggest uses of the skills as well... They can ask if a fabric is rare or unusual... and as a good DM/GM, say yes is usually the motto [/QUOTE]
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